Hello everyone,
We've are working hard on improving Dark Queen of Samobor, more specifically, preparing for the Demo release coming in a few months. Our top priorities right now are combat (enemy behavior, responsiveness of the controls, etc.) and level design.
We don't have anything major to share yet on that but meanwhile Mato, our level designer, wrote an article explaining his process of doing level design for this game, you can read more about it here: https://itch.io/blog/1470038/building-the-levels-of-dark-queen-of-samobor
Let me know what you think and follow me for more info about the game.