Thanks for all the quick bug fixes!
Further update: I've collected every Sigil except Nix. It was easy to reach water with most turtles especially with the new Sigils. But with all equipment unlocked, dojo stamina and power maxxed out, and +10% resource spawn, I couldn't get very far with Nix. Maybe more quartz in the early biomes could help? I noticed that the Underbark layer has increased cost for digging sideways, so it makes emerald collection more RNG based (since most time it's not worth it to lose stacks to dig sideways). And I ended up avoiding ironwood in Underbark because they spawn easily above ground.
The Sigils are a lot of fun and I love mix and matching them! The flavour text for unlocking them is super cute, each of them feel like the triumphant end of an adventure. My favourite additions are the Terracotta Jug and Evergrowth Hammer, fascinating interactions with stamina and restore cells. In Farfields midgame when I didn't have enough to repair tools, I would grind Meadows with Evergrowth Hammer to restore tool durability. I like how these new mechanics encourage you to switch equipment multiple times mid dig. Same with the consumables since you can't bring everything. I like how the toxin layer has sufficient ore to make up for Griddle's lack of restore cells (accidentally got the Toxin Relationship achievement with him!). I think the Void layer works super well, has a tense final boss vibe especially with the turtle becoming smaller. Griddle + Omnishard is a lot of fun to navigate in the Void layer.
Overall, AWESOME major update, I got obsessed with clearing it and unlocking new things! It's so addicting and there are many combos/strategies to explore! The visuals are colourful and cute, and it's impressive how much you can convey with a few pixels. I really appreciate the game being free and thank you for all the hard work! :)
PS: It would be cool to be able to sell gems + new resources for quartz!