That was fun! The narrator was fantastic. I laughed out loud at "It was quite obvious to everyone besides Jet".
At first, I thought the combat exclamation marks were nice for knowing where I've been - then noticed they came back when I healed, and that seemed fine, except, then it seemed they came back even when I hadn't used a healing station, which confused me, and then I went back to being lost.
The names of items were great, I'll not trade my soiled cardboard hat for anything! I tried going for a dodge build instead of defense on a couple of my lives, but it didn't seem to work, I just got torn up :D. I went back to just choosing increase to defense and it was good. It seemed the green/red plus/minus on DPS didn't show right (often said it was a minus to DPS but actually was much higher than what I was wielding).
I liked the incremental game integration with ambient combat, felt rather fresh. I really appreciated the auto-clicker.
Later half of the game didn't come as much of a surprise to me, but I loved the visuals, especially the environment. Unfortunately I did not know these halls as well as some of my colleagues professed to, so I spent quite a while wandering about, but eventually found all 4 dragons, for the third time, and won.
Really enjoyed it, nice job!