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(+2)

That was fun!  The narrator was fantastic.  I laughed out loud at "It was quite obvious to everyone besides Jet".

At first, I thought the combat exclamation marks were nice for knowing where I've been - then noticed they came back when I healed, and that seemed fine, except, then it seemed they came back even when I hadn't used a healing station, which confused me, and then I went back to being lost.

The names of items were great, I'll not trade my soiled cardboard hat for anything!  I tried going for a dodge build instead of defense on a couple of my lives, but it didn't seem to work, I just got torn up :D.  I went back to just choosing increase to defense and it was good.  It seemed the green/red plus/minus on DPS didn't show right (often said it was a minus to DPS but actually was much higher than what I was wielding).

I liked the incremental game integration with ambient combat, felt rather fresh.  I really appreciated the auto-clicker.

Later half of the game didn't come as much of a surprise to me, but I loved the visuals, especially the environment.  Unfortunately I did not know these halls as well as some of my colleagues professed to, so I spent quite a while wandering about, but eventually found all 4 dragons, for the third time, and won.

Really enjoyed it, nice job!