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Free game discovery platform for itch.io devs — early access open (playze.live)

A topic by playze_live created 5 days ago Views: 138 Replies: 9
Viewing posts 1 to 4

Hey everyone —

I've been building Playze, a free discovery platform for indie games.

The problem it solves: after you publish on itch.io, there's no good 

way for new players to find your game. Browse buries it fast, and 

there's no cross-platform feed that surfaces itch games to people 

who don't already know to look here.

Playze is built to fix that. Players discover games through a feed — 

each game gets a short playable preview so players can find something 

they actually want to play, not just scroll past screenshots.

For devs with browser games on itch.io: zero extra work to get listed. 

Just submit your embed URL.

Early access is open now to a limited number of devs.

Free — and stays free for everyone who joins early.

→ playze.live

Happy to answer questions.

(+1)

Why do i have to log in with google?

Good question! Google login is just for developers who want 

to submit their game — it's the quickest way to verify you're 

a real creator. Players who just want to browse and discover 

games don't need to log in at all, zero account required.

Also worth mentioning — we haven't launched yet! We're 

collecting early dev signups now before we go live. That's 

why spots are limited and free forever for early access devs.

(+1)

> Google login is just for developers who want 

> to submit their game — it's the quickest way to verify you're 

> a real creator.


I'm not a Google SSO expert. Which metadata field, exactly, in my Google account says I am a "real creator"? Do "fake creators" just not have Google accounts? I am just a humble smooth-brained software development maid, please impart your wisdom on me.

Fair point - "real creator" was a lazy way to put it. 

Google login is just the quickest way to set up an account 

without building a full auth system from scratch at this stage. 

Nothing more than that.

If you can't even be bothered to set up your own auth, you are obviously not a serious organization with any amount of resources. Why should anybody trust you?

Using Google OAuth isn't a lack of resources - it's a 

deliberate choice. It's more secure than rolling your own 

auth, it's what Figma, Notion, and most modern tools use, 

and it means we're not storing passwords.

We're pre-launch and focused on building the product, 

not reinventing authentication.

> It's more secure than rolling your own  auth

If you think that the two options are "use a third-party SSO" or "roll your own",  you should not be running a website.

> it means we're not storing passwords

If you think having your own account system requires "storing passwords",  you should not be running a website.

> We're pre-launch and focused on building the product,  not reinventing authentication.

You're not supposed to "reinvent" authentication, you're just supposed to set up basic username + password auth with one of the many libraries that exist for every web framework. If you cannot handle that, you should not be running a website. It is deeply worrying that you think this is a complicated task.

(Also, if you do not understand how a basic login system works, I do *not* want my Google account anywhere *near* your slopware.)

(1 edit) (+1)

Spam: https://itch.io/t/6145322/building-a-game-discovery-platform-for-indie-devs-looking-for-feedback.

And with that reply, confirmed AI garbage.

Looks like they didn't take any time to reflect on the feedback they got.