Well, it has definitive a retro aspect with its sparse environment in a barren land. The gameplay itself reminded me of "Slenderman without Slenderman"; you just collect the 8 "pages" (here: info boxes), followed by the Game Over message. Unfortunately the game has no menu, no sound, no settings. I missed the settings because the mouse Y axis was inverted which made the movement a little irritating for me. To make it worse, the FP controller had only walking speed, no run, jump, crouch etc. And the main building was missing some colliders so I could straight up walk into it, only to find more empty spaces. But let's not stay at the weak points!
I liked the undertone of a brooding story here - a desillusioned station manager, all people missing and gossip about a mysterious woman (could she be the Femme Fatale which brings the Noir into the SF?). There are direct references to the Blade Runner story, this is one of the Outworlds here, another failed one. But this all goes nowhere. It is more tell than show.
But the Dev calls it a Visual Novel; the 3D movement tricked me into believing it was a 3D action or something game. So... ok, as a novel where I can put some history of the place together it is probably ok. But not very thrilling.
And... is it Noir? Aside from the hint towards Blade Runner and the possible weird woman (which reminded me of the plot of The Outer Limits - "First Anniversary" (Season 2, Ep. 7 - 1996), no. Especially because the setting is plain daylight in some sort of desert. Another skybox, another lighting would have changed much.