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(+1)

Parrying  being your only or main source of damaging the boss is an interesting mechanic and a good take on the limitation. As for feedback, I'm not sure if it was intentional or not since it's a jam but it was entirely possible to sit in one spot and simple mash on parry whenever it became available. And occasionally heal. This, however, only worked for the first two bosses. I also think having more visual feedback for when you're doing damage (other than the lifebar) would go a long way for the actual "feel" of the game. A good bit of content though all things considered!

(+1)

Of course, better balance wouldn't hurt, but we barely managed to get the basic mechanics in place, and we didn't have enough time to adjust the game's difficulty. I thought our visuals were top-notch, but there really aren't enough effects - thanks for your valuable feedback

(+1)

I had the chance to make the game more challenging by tweaking the numbers, but I was worried that not everyone is familiar with this genre and many wouldn't be able to fully appreciate the game

(+1)

Absolutely the right decision in my opinion to make it easier rather than harder. And it gives people more opportunity to see more of what you worked on.