There's a couple things I'd like to see added to this.
- Something that I always felt was missing from Deimos-1 is a way to use 9mm/light bullet ammo faster. The pistol is basically entirely outmoded by the AR the moment you pick one up, and many mapsets put a chaingun (or chaingunner) somewhere early because the vanilla pistol sucks so much. What I'd go with is an SMG with a very high firerate and more controllable recoil than the AR--maybe even negligible recoil--as well as a magazine that's smaller than the AR's, but much faster to both empty and reload. Basically, the AR is to the SMG as the single barrel is to the double barrel--the SMG is for when you need burst damage above all else.
- Likewise, a magnum revolver that takes the same ammo as the AR would be cool. Somewhat silly given that the 5mm ammo's supposed to be caseless, but revolvers are cool.
- Chamber indicator for the shotgun. Basically, if there's a shell in the chamber, the rightmost I on the ammo count should be raised by about 50%. It bothers me that the only way to check if I have a shell ready is to try and pump.
- There's a weird bit of movement tech in here--if you hold crouch and sprint at the same time, you repeatedly crouchslide, maintaining speed. I don't want to get rid of this, because movement tech is cool, but I do think it needs to be tweaked for balance. Maybe adding a slight random jitter to crouch slides, so that you can keep 'scrambling' as long as you like, at the cost of having to keep adjusting your angle. You could even have the jitter increase with consecutive crouchslides, similar to how the end-lag of the sideways/backwards dodge move increases if you use it repeatedly.