Best of luck. Hope it's the first kind of funTM.
REVOKE
Creator of
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Played this a little earlier today. This has incredible mood and presentation, there were also a few occasions during which I didn't really want to interpret the ink blots.
Thank your making this. I'll be checking the rest of your catalogue soon.

Hey, thanks for taking the time to comment. I'll address your feedback:
- The SMG: Just yesterday I was thinking about this, actually. If it does happen, it will be a direct upgrade to the pistol and replace it in the player's inventory since there's no reason to keep it around when you have something better. A rebalance to make ammo a bit scarcer would also follow suit.
- The Magnum: Not an unreasonable suggestion, but at the same time I don't think there's much space for it in the sandbox. Maybe as an add-on rather than the main experience.
- The HUD code the mod inherited from Deimos-1 is pretty convoluted, so I make no promises here. As a middle ground, I can make the +1 mechanic more visible with a different icon or color though.
- The movement probably will stay the same for reasons similar to those above.
I don't think your comments were held, otherwise I'd be able to see them. Might just be Youtube being Youtube.
I think it's entirely possible that I made the heal penalty not matter by making the powerup strength a bit higher. I have no clue how any of that works, but if you were to take Deimos-1 and use a medikit while moving around you'd definitely notice it doesn't heal as much.
Instead of 25 HP, you'd get 20 or 15 back. The penalty is just that the whole regeneration thing doesn't have time to go all through, really.


