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Yeah, the main post says they have less of a delay before they start the actual healing, which itself is faster.if you move while this is happening, the healing is less efficient.

Yeah, I don't know if youtube shadow banned my comments or (just speculating) you or whatever the case may be, since I never posted anything rude or inflammatory, just utterly bizarre, with no info or recourse.


That's what I was trying to say before, the medikit heal penalty appears to not trigger, unless I'm getting the meaning twisted, and by less efficient you mean the animation takes longer if you move. The amount of game tics that register actual healing -appear- to be just as random as any other powerup effect in any mod. Apologies for any confusion.


The new brightmaps look downright awesome, especially in conjunction with Project Malice.

I don't think your comments were held,  otherwise I'd be able to see them. Might just be Youtube being Youtube.

I think it's entirely possible that I made the heal penalty not matter by making the powerup strength a bit higher. I have no clue how any of that works, but if you were to take Deimos-1 and use a medikit while moving around you'd definitely notice it doesn't heal as much.

Instead of 25 HP, you'd get 20 or 15 back. The penalty is just that the whole regeneration thing doesn't have time to go all through, really.