Hey EmberNoGlow, thanks for giving it a try and for the honest feedback! The ‘unresponsive’ controls and acceleration are actually intentional! The game uses pure physics (Rigidbody) because I wanted the boulder to feel incredibly heavy and chaotic to steer. When you hit an obstacle, it intentionally pushes you randomly sideways (a pinball effect) to simulate losing control. However, I completely agree that the tuning might be too punishing right now.
As for the white materials, the 3D assets I used (the Greek columns and temples) are actually just plain white by default
I really appreciate you pointing these things out. It gives me a great perspective on how to improve the game feel for future updates!