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Arcana

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A member registered Mar 27, 2017 · View creator page →

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Good Game Peko!

Thanks for playing. Of course, I already plan some powerups like Ares Helm and Zeus Thunder

rock music blasting

Let’s go gambling!

RNG pachinko is a hilariously accurate way to describe the current physics tuning. Yes, I put another 0 in the jar bounce force. Thanks for playing!

Making someone smile like that is literally the best compliment I could ever ask for as a dev! Thank you so much

Thanks for playing! Yeah the force and dampening need to be tuned

Creative take for the theme! I love the art and the simplicity of control

Thank you so much for the deep dive, I’ll check out videos on Quake 3 physics later This is actually my first 3D game in Godot and I found out about the jam late and only had around 5 days to learn the basics and put this whole project together before the deadline (1 day earlier since I can’t work on it today) Because of the limited time and my current skill level, I’m relying on Godot’s Rigid Body and letting the engine handle the collision so I could get a playable prototype out in time. But your explanation about using Character Body, calculating surface normals, and setting unnormalized vectors is incredibly insightful. Also, that’s a great tip regarding the materials, I will learn more about that

I really appreciate you taking the time to share this technical knowledge. This kind of feedback is exactly why I joined the jam. Cheers!

Hey EmberNoGlow, thanks for giving it a try and for the honest feedback! The ‘unresponsive’ controls and acceleration are actually intentional! The game uses pure physics (Rigidbody) because I wanted the boulder to feel incredibly heavy and chaotic to steer. When you hit an obstacle, it intentionally pushes you randomly sideways (a pinball effect) to simulate losing control. However, I completely agree that the tuning might be too punishing right now.

As for the white materials, the 3D assets I used (the Greek columns and temples) are actually just plain white by default

I really appreciate you pointing these things out. It gives me a great perspective on how to improve the game feel for future updates!

Thanks for trying. This game is inspired by Moona karaoke and Minecraft stream. At first I’m gonna make the block like those variant at Minecraft but I did something else instead

I will learn how to clean the sfx to bring better experience hehehe xD

Thanks for playing!

Thank you!

Nice, thank you for playing!