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Bug report - I already tried to report this on galaxy.click but it got eaten.

Floor space doesn't work properly; so long as you have at least 1, you can purchase things that take up any amount of floor space. Also, getting rid of something that takes up floor space doesn't give the space back.

Yeah, I need to think about this one... 'Floorspace' isn't actually any different from the other counters under the hood, and if I make them all precise, then 'full' wouldn't look full for a lot of them - they'd be off by a few due to how they fill up. (This is why it currently squishes into even 1 empty space.) So I don't really have an obvious 'fix'; it's either make everything accurate, or make floorspace even more special, and I don't really like either. :/ Maybe custom code just for floorspace wouldn't be that bad, I'll have to check.

It should definitely give floorspace back when you get rid of something, though. I'll have to double-check my recipes again. Thanks for the feedback! I really appreciate it. :)

I think the obvious solution is to have it count down instead of up.

Unfortunately, the 'obvious solution' is not simple or easy to code. Since it's not causing problems for the intended play experience, I'm probably going to leave it as-is unless I'm hit by a sudden stroke of mania.