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Not_A_Hat

10
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15
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A member registered Mar 10, 2020 · View creator page →

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Research books is a good idea, I'll consider that. I did add 'research' buttons to the relics because of the same reason. 

That's actually supposed to be a different librarian - but it would probably be better if it wasn't. 

It might actually be time to tackle floorspace - I should give it a go and see how hard it will be to unthread the current code and re-do it better. No promises though - if it's unworkable, I'm not sinking days into it.

Save Export - You're not the only one who's had trouble with that, and I'm not sure what's going on. It's likely a mix of godot and web-browser, but... Maybe there's a way to make the text copyable in more ways. I'll take a look. It's a bit hard when it's not doing it for me. 

As for stuttering... I noticed it too, and I've been trying to pin it down. I'm not sure what I've done wrong. :/ Anyways, I plan to add maybe one more section then try wrapping the story up (this was always intended to be a short game) so hopefully I won't make it unplayable before then...

Thanks for the feedback! The simple stuff - misspellings and what - should be fixed in the next update. The bee items appearing in 'home' and the tooltips stuff too. 

Yes - I'm kinda saving it for a plot point. It should come up in the next section or so, but I don't plan to have the player learn it. 

Thanks so much! I'll get right on these. I'm so bad at spotting my own spelling mistakes, and this is wonderful. 

And I did spell that last one wrong, too - it should chthonic, 'of or relating to the underworld'.

You've really got a keen eye!

Shoot, I forgot I'd made the 'the end' button summon the hive button for testing. Tomorrow I'll code a bit more and hopefully wrap up the hive, or at least push a fix to remove that function from the 'the end' button. 

Thanks so much for the bug report!

Sure thing! I just updated, and if you lost any data, this should get you back to approximately where you were: 

https://raw.githubusercontent.com/PNG-pyro/Ink-Remnant/refs/heads/main/savestrin...

Let me know if that doesn't work. I'm glad you're enjoying the game. :)

Ah, that makes things clearer - I'll double-check when that button shows up and double-check that message. I'm really not sure about the copy-paste - there's too many variables there to really tell. Thanks for the clarification!

Unfortunately, the 'obvious solution' is not simple or easy to code. Since it's not causing problems for the intended play experience, I'm probably going to leave it as-is unless I'm hit by a sudden stroke of mania. 

I can only fix reproducible bugs... the bank and save export work fine for me. Check your clipboard settings maybe? I can make you a savestring if you tell me where about you're at.

Fullscreen button is a good idea, I'll add it to my list.

The mage tower now requires you to read your journal, to force players to read the journal. 

Selling mirrors doesn't make sense; you're buying them from a glazier in town. Selling crystals... I'll consider it. I don't really feel the game needs more ways to generate coins, though.

I'm not sure what you mean by 'gain magic from work'... 

Thanks for the feedback!

Yeah, I need to think about this one... 'Floorspace' isn't actually any different from the other counters under the hood, and if I make them all precise, then 'full' wouldn't look full for a lot of them - they'd be off by a few due to how they fill up. (This is why it currently squishes into even 1 empty space.) So I don't really have an obvious 'fix'; it's either make everything accurate, or make floorspace even more special, and I don't really like either. :/ Maybe custom code just for floorspace wouldn't be that bad, I'll have to check.

It should definitely give floorspace back when you get rid of something, though. I'll have to double-check my recipes again. Thanks for the feedback! I really appreciate it. :)

Thanks for playing, glad you enjoyed it! And thanks for the encouragement, it helps a lot. :)