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(+2)

I distribute my games with music in opus format, which I have found gives the best quality to file size ratio.  However, I prefer to do my own compression so that I can control the compression level.  I use flac exclusively during development, which offers good compression with perfect (losssless) quality.

I can convert other lossless formats (e.g. wav) to flac if I have to.  I refuse to use other lossy formats like mp3 and ogg.

(+1)

Handling master files lossless is prudent.