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This was a very cute entry.The match3 was enjoyable and it became better when I realized I was not constrained to swapping adjacent orbs only, hah. All the subconscious conditioning that match3 games have done on me made me not even try that for a long while...

The upgrade and leveling system was super interesting, as was the party adjustment system, each giving you different orb options. Controls were good, combat felt nice (I would've liked faster or no transitions when going to/from combat, think that was the only "slow" thing), the automapper was awesome to have.

Thanks for the kind words! I actually have zero experience with match-3 games so I took a huge risk implementing that, but I'm glad it turned out fun. I had fun playing with shaders for transitions, but in hindsight I agree that the combat transition would be snappier at 2x speed. Thanks for playing!