Thanks for the feedback, I’m glad you enjoyed the combat, that weaving in and out feeling is exactly what I was going for.
The enemy is meant to represent a personal struggle or obstacle. The movement during combat is symbolic of navigating that internally. The starfield moving upward in the background is there to hint at growth or self-reflection while you’re dealing with it.
In the end, when you defeat the enemy, you also fade away, making it less about winning and more about accepting the situation.
I totally get your point about the theme not being very clear without the description, and that’s something I’ll take into account more in future projects. Also a good point about the damage feedback.
Thanks for playing :)