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(+1)

Having the view from the top-down of the house was a good choice. I think that the UI was sometimes hard to parse, but overall still understood. And I do love the idea of a game based around just frightening guests!

(1 edit)

Yeah there was even more info everywhere originally, and that tutorial was all over the place until I put it in the middle the whole time haha

Thanks for the comment!

A lot of it is just flavor text like the activity log and inspector that I wanted to convert from debugging to something usable, but it was information overload. You should've seen what it was like yesterday🤣