Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Nice game!

I made it.  I think the removal of blood on the walls were purely optional thing, but not sure.

There is a lot of items in the game, but they do little to the gameplay I think. Maybe a bit to many for a short jam game as this. Also having quests might be a bit of a stretch unless they are very streamlined with the completion of the game, which is semi done here I think.

The option to allow player to jump over gaps, and climb up stuff could have been implemented more and used throughout the game in a more indept fashion or maybe scrapped totally in favor of other gameplay mechanics.

I liked the option to have armory slots and inventory and being able to move stuff in and out of it. Its a cool mechanics which I think should be used more often. There is fun inventory management and there is non-fun management, this is the fun one :)

Game has a good length as a jam game though. Combat is a bit to easy so it kinda gets spammed to completion for efficiency. I was never in any danger of dying, net even in the end.

Thank you!

Thanks for the comment and yeah the balancing is off, there is just so little time in such a jam. The huge amount was more of a gag to underline the mess, the hero left behind. But I think I should have made that into a quest itself, like a completion state percentage for collection all the items.