Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This was a very nice short but sweet entry!

Of course it would have been nice if there was a fancy end graphic or something but I think the game is better served by the rest of the game being playable rather than a detailed ending existing. And in any case my game arguably has the same problem lol.

I think the movement could be improved by allowing the player to hold down the movement keys. And maybe it's just me but I think it felt a little too cramped with the players camera being so close to the front of a tile. It's not a gameplay impediment in this case since you don't have to look on the floor for anything, but it just feels off to me.

And I agree with the rest of the self-critiques listed on the games page, though on the audio front I think what's there works quite nicely.

As all the other comments have pointed out the computer terminal mechanic is very cool! At first I thought it was just a great interaction animation, but being able to manually move the cursor selection around was neat. It felt like something out of Alien Isolation for me.

I also like the little diegetic element of having the health bar displayed as part of the robot's model. A very unobtrusive way of showing the health bar, AND having it be close to the players health bar which makes switching between them easy.

Overall I think what you did finish is good, and hopefully next time you'll be able to realize more of your ideas! Good work!

(+1)

Thanks for the comment, very kind words.

You’re definitely not alone in your comments regarding both the movement and the camera angle, I’ve already improved the camera a little bit for a post-jam patch, and am going to be trying to improve the movement as well.

If I do take part again next year I’ll hopefully be going in with a bit more experience in crawlers, and maybe some tooling to help things get going a bit smoother.

Thanks again for the comment.