This was a very nice short but sweet entry!
Of course it would have been nice if there was a fancy end graphic or something but I think the game is better served by the rest of the game being playable rather than a detailed ending existing. And in any case my game arguably has the same problem lol.
I think the movement could be improved by allowing the player to hold down the movement keys. And maybe it's just me but I think it felt a little too cramped with the players camera being so close to the front of a tile. It's not a gameplay impediment in this case since you don't have to look on the floor for anything, but it just feels off to me.
And I agree with the rest of the self-critiques listed on the games page, though on the audio front I think what's there works quite nicely.
As all the other comments have pointed out the computer terminal mechanic is very cool! At first I thought it was just a great interaction animation, but being able to manually move the cursor selection around was neat. It felt like something out of Alien Isolation for me.
I also like the little diegetic element of having the health bar displayed as part of the robot's model. A very unobtrusive way of showing the health bar, AND having it be close to the players health bar which makes switching between them easy.
Overall I think what you did finish is good, and hopefully next time you'll be able to realize more of your ideas! Good work!