First, very nice to see a Löve game, especially after all those 200-1000 MB big Unity and Unreal projects :) The graphics are nice, super cute monsters and everything runs smooth and snappy. BUT there seems to be a problem with the rotation angle. The view is not centered on 0, 90, 180, 270 degree. Was this intentional? After all the DCs I played in the last days, this almost made me sick. And the game is very hard. I tried to get the correct attack types against my enemy, but I died so easily after only a few fights.
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Thank you for playing!
Yes, the camera was intentional - inspired by The Dark Spire. I probably /should/ have a toggle for it, but I have a need to be crazy with the cameras in my games.
It is intentionally very hard, I wanted the combat loop to be the core focus. This could probably be helped by having better (or any) tutorial messages.