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(+1)

Very enjoyable!

For an experienced player of deckbuilders (in particular Slay the spire) it's a little too easy to make very broken combos, and a little too easy to get my deck down to just one hand of cards so there's no randomness.

In particular a coin-based strategy is doubly broken because the coins gained through executing the strategy can also be used to thin out the deck and buy exactly the right cards to complete it. 

StS deals with this partly with bosses and mini bosses which negate certain strategies, forcing you to build a more flexible deck. A mini boss who somehow punishes you for gaining coins would be interesting!

But given how new this game is, I shouldn't really expect it to be finely balanced! The results are great so far!

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Great suggestions! Yes, its going to take a while to get the balance right hahaha. I like your idea of bosses having special powers to punish strategies and think that would work quite well for this game. 

Edit: I've read your other posts as  well. I'll be rewording the triggers you have mentioned, I agree they can cause some confusion.
Summon is not working as intended atm and summoned cards are taking up space they shouldn't. Going to rework it soon along with its explanation.
Summoned cards creating a copy of the card instead of playing it from your hand is intended. 
Thanks again for the feedback! Would love to hear more after the patch.