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Hey, your Twitter account is dead? I did a playthrough destroying the boss, enemies fall apart nicely, exp and money gains are a little low, had to cheat to upgrade my ship. I think it's a neat idea with improving your ship with better weapons, but even with better weapons the speed of bullets is too small to destroy enemies effectively. Also it looks like you can destroy the environment but you can't? Let me carve a path through the rubble!

Overall, great job but needs a gameplay tinkering.

(+1)

Hey thanks for testing it out, the twitter account is new, it could be my other twitter but I don't really use it, all my updates are more or less posted here.

And yeah your feedback is sort of how the majority feel, which I have to do a in game pass and upgrade everything with more content and visuals, I've spent my time since last demo day upgrading main menu visuals and logic which I'll make a post soon about it (Later this week, it's currently 13/04/2026 for me in AUS) I am overdue to make a new post, then I'll be free to add more enemies, and more content for the rooms.

The environment you can destroy but it was a sort of game feel tester, that I'll address later (with the new generator v3), the same with walls around the edges being destroyed I took that out because the game became a visual mess so I'm still thinking on it, I have a lot of ideas on what I want to do, I think this week I'll be starting extra content for the map, I've planned out the map generator v3 too which adds a bunch of support for better layouts, I want rooms to feel "alive" if that makes sense, at the moment it's very bland, but I haven't exactly added content, all my time's gone into all the systems.

But, the good news is I think I've got most the core work done so I can add more to the arcade mode, once I finish reassembling the ship editor I'll be trying to get that main game all polished up, I want to have more content and new graphs in by next demo day which is in about 20 days, the stuff I've done already is a night and day difference.

Thanks again for giving it a try.