Hey thanks for testing it out, the twitter account is new, it could be my other twitter but I don't really use it, all my updates are more or less posted here.
And yeah your feedback is sort of how the majority feel, which I have to do a in game pass and upgrade everything with more content and visuals, I've spent my time since last demo day upgrading main menu visuals and logic which I'll make a post soon about it (Later this week, it's currently 13/04/2026 for me in AUS) I am overdue to make a new post, then I'll be free to add more enemies, and more content for the rooms.
The environment you can destroy but it was a sort of game feel tester, that I'll address later (with the new generator v3), the same with walls around the edges being destroyed I took that out because the game became a visual mess so I'm still thinking on it, I have a lot of ideas on what I want to do, I think this week I'll be starting extra content for the map, I've planned out the map generator v3 too which adds a bunch of support for better layouts, I want rooms to feel "alive" if that makes sense, at the moment it's very bland, but I haven't exactly added content, all my time's gone into all the systems.
But, the good news is I think I've got most the core work done so I can add more to the arcade mode, once I finish reassembling the ship editor I'll be trying to get that main game all polished up, I want to have more content and new graphs in by next demo day which is in about 20 days, the stuff I've done already is a night and day difference.
Thanks again for giving it a try.