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Wow, this is real neat!

Played up until you find the villager’s runaway daughter, but wasn’t sure how to progress from there.

I wish there was a bit more depth/difficulty to the combat, but there’s only so much you can do with a limited jam.

I also think I found a bug with combat: I was using the spells with a passive equipped in the off hand, and punching with the off-hand would often cast the spell for free (but not every time).

(+1)

Hi, thank you for the kind words. Yeah, the balancing is way off, as I ran out of time. Making it easier seemed to be the safer choice for a jam. As you did not get farther than the daughter, you must have been stopped by the closed door in the preassure plate room. Ha, I thought I was so clever with the hint at on of the walls in the room. But you are clearly not the first person, who struggled there. So, next year I really have to think about these kind of “puzzles” and how to better guide the player there.