Therefore, the game is not suitable for putting in BazzBasic zip file.
Viewing post in RGB-Vision jam comments
The 76 MB is actually the expected minimum size for any BazzBasic executable — not a weakness of the game itself.
When BazzBasic compiles a program to a standalone .exe, it bundles the .NET 10 runtime with it, since most users won't have it pre-installed. The runtime alone accounts for roughly 70 MB. The actual game code and assets add only a small amount on top of that.
A "compile without bundling .NET" option is on the roadmap for a future BazzBasic version, which would bring the executable size down significantly for users who already have .NET 10 installed.
For context, many popular game engines (Unity, GameMaker, etc.) routinely produce 300–600 MB packages for simple games, because they bundle their own large runtimes too — so BazzBasic is far from alone in this situation.
The RGB Vision game source itself could be delivered with BazzBasic releases easily. Specially if .wav files would be converted to .mp3. Though, there is already over 150 example codes in Examples and Examples/rosetta-code folders.
There are no plans for a web platform. BazzBasic is built on a C# + .NET10 + SDL2 combination, which is practically not suitable for a browser environment.
Technically, BazzBasic, which works on a console, would be compilable because C#, .NET10 & Blazor WebAssembly would also work in the browser, but it would lack graphics and sound because SDL2 does not.
I never say "never", but I can't believe that I would have the energy or time to embark on such a project anytime soon.
I'm currently focusing on developing a Windows version and hopefully I'll get this for Linux and OSX one day.
The percentage of Linux OS is 3.16%. The market share may be too small. Anyway, good luck!
https://gs.statcounter.com/os-market-share/desktop/worldwide/