Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I kind of feel very proud now, thank you very much for the honor! :3 


Been playing for some hours now and I'm loving it even though I always seem to die in the game at the same point and I have a hard time figuring out how to actually destroy the baddies without trading too much damage myself. They take a lot of hits (not sure if I'm hitting them to be honest). I just always run out of health by the time I get to hunt for that last key. For a first stage this is ... very tough. On easiest difficulty anyway, peace mode aside. ^^ Do I suck at this?

(1 edit) (+1)

When you hit the enemy they turn yellow. The most damage is when they are straight in front of you. When you see an enemy, fire at them directly in the center. And back up if you can to keep them away from you otherwise they move quite quickly. I posted a Campaign A Level 1 Playthrough here: 

(2 edits)

Roger, I'll do me best :3. In the forum I'm at (Forum64.de) most players so far are loving the engine. Feedback all in all was mostly about the first map being too challenging (in terms of secrets) where people sort of thought it would ease them in, like a tutorial. I'm completely in that space where I'm aware of all the little thing from Wolfenstein 3D and they mostly don't, so I guess that's why. But they enjoyed finding these secrets and noted that they liked how subtle hints were hidden, like the walls being a tiny bit "different" to suggest trying to push them open. One said they think sound could be better, although it was good enough. In the end, people had mixed opinions on the starter map, and praised the engine very very much. :3 And a few of them also enjoy the mouse controls. So that's definitely getting used!

And yeah, with all those varying opinions on map design, that's the thing: just like back then, there were maps that had a focus on action, on exploration, puzzles and secrets, or combinations of these, and not everyone likes every map the same, that's just how it is. From your earlier demos, I recognised the Shareware Wolf3D map, even visually just by seeing the rooms (and later in the editor). That's all to be expected. My old DOOM map was super convoluted (not like a labyrinth). Most people wanted action so they didn't like that, but enough people did, and I kept making them like that.

I wonder if it could be possible to move the cursor in the map editor with the mouse as well. The little block. Keep everything else as-is.

(1 edit)

PS: Playing more carefully and adjusting to the pace the game has, I have now happily finished the first and second map with plenty of health to spare, by the way. ;3 Haven't found the last bit of gold and somehow forget to pick up the double shotgun along the way, which I know is there, because I picked it up on the runs before. I'm only human and over 50. LOVED the second map by the way!

(+1)

ok got it. I think the issue is that it took me a year to write it and I guess I got good. Perhaps in next release I will update Campaign A to have level 00 introduction / tutorial. I am 62 so keep going my friend ..!