Whoa that looks fricking amazing! Can't wait to try it out! <3
Jammet
Recent community posts
Looks better and better! Can the enemies also open doors if they "hear" you shooting? Can they try to come looking, find you, or is such a thing not going to be in the game?
I also wonder if it would be possible to have hazards in the environment. Not over-the-top-stompers but ... maybe gassed rooms that slowly drain your energy if you don't find another way or a mask maybe. Just throwing ideas around.
Yeah, I understand. I normally never would have an idea this exotic for any C64 game, hence the C64 is not exactly known for it's widespread use of mouse controls in .... anything. It's GEOS, Eye of the Beholder is the first killer application game, and this right here, could be another, if it "feels just right". Twitch shooters (boomer shooters) are rare enough on 8 bit, but none of them, none whatsoever, have the kinds of controls that enable you to flick left, shoot a guard, flick right, react to a sound, shoot another guard... that sort of thing. ;)
I'm planning to buy a mouster for the C64 since I don't have an original mouse, and I was wondering, are you thinking it might even be possible to have mouse controls in this? Wolfenstein 3D style? Having that kind of control to make quick side twitch motions is typical for fps games and enables that reactionary gameplay. It makes a huge differences with fps games.
Oh just one thing. Same story as in any Larry game. JUST because I am 49 years old, I would still have to look up some quiz questions ^^. Oh and it'd be amazing if you could play entirely using the keyboard. Or at least walk around somehow without the joystick. But high praises for making this game. I hope you make more adventure games.
:3 This looks very good already. Always have been in Love with Rogue type games. Even if the C64 doesn't look as fancy as RogueCraft on the almighty Amiga, it's quite cute, with the little enemy animations and all.
I wonder if maybe this will later have a somewhat more complex and bigger map, allowing for a bit of a maze.
What I always wished was that rogue type games like this would do differently, is the thing where going up and down means it's always a new maze or place. What I really enjoy in some dungeon crawlers is how a dungeon too, may have several floors, where you can fall down a pit and have to fight your way back up, or you can use shortcuts or other height-related connecting access points...
How awesome is this?? Finally! After so many years. I've always thought to myself that the C64 could do a game like this, like Advance Wars or Famicom Wars, like Battle Isle, or something along those lines. <3 I love this! Thank you so very much for all your time and love and effort and sweat put into this!
If you ever put out a campaign editor or something like that, I'll probably get as creative as I can with that!
Really the only small downer for me is that, having no previous experience with the Spelunky games, there is no real manual in here, or a tutorial.
There are a lot of items you can throw, but can you do something else with them, for example?
How do you just gently place a bomb at your feet without throwing it? Even when pressing down they roll a bit.
What are the grey blocks? Are they any different from regular dirt blocks? They look like you're supposed to be able to push them or ... something.
Can you get extra lives at all? I've never been past cave 2 so far...
Things like that. It's a bit tough to figure this out.
But I'm in love with the game itself!
This is just screaming for it, because there is nothing like this on the C64. Absolutely nothing. And to have such a good one, coming from you now, is breathtaking to me! I'd love any kind of expansion or player made maps, yes. The very first thing I would probably suggest is, using graphics tiles for everything, nothing super fancy, just so it's a bit more easy to read. No idea what cut scenes you were having in mind. Multiplayer is a biggie. I'll drumroll for this! I'd get this boxed. I'd love a floppy version too! It doesn't have to be a one-loader ... being able to save and load maps could open up a kingdom for map making.
The city idea I was thinking of, is taken from Famicom Wars/Advance Wars, I'll admit. But generally -- buildings with a function, or other stationary objects, airport, seaport, ships, subs, ah don't mind me ... Sorry to throw so much at you all at once. I'm just so happy! Lots of love!
Finally! I have been hoping for something like this for years and years and years! Fun, accessible strategy on the C64! Sometlike like Battle Isle or Advance Wars! ANYTHING ....
While I still wished there were roads and forest/mountain terrain types (more visible, not only colour representations), or a map editor, this is so damn perfect! :3 Maybe cities to take over, like in Advance wars? A factory or a depot like in Battle Isle?
I am like, begging for more, aren't I. :3 I hope this will be expanded upon in some way! You're awesome! After all these years, finally strategy warfare on the C64, that is the proper thing! :3
With both of these 3D PETSCII engines you can creat such amazing Dungeon Crawler experiences -- it'd be a bit of a crrRRRrrying shame (roll that R!) not to make them into bigger, badder, better badass dungeon explorer games! :3 Think big! Think Eye of the PETSIIHOLDER! :) Think PETSCII MASTER! Think Lands of PETSCII! Think! :D
Absolutely amazing. It's so cool that we're getting story driven games of that kind of beauty and epicness for our beloved old home computers! After recently enjoying Briley Witch Chronicles, and now this, I can't put into words how delighted I am! Most games for the old machines have always been platformers or shooting games, and therefore I celebrate this release ten times as much, even for just being a story based roleplaying game! And while I still hopefully await a good strategy title like, (8 Bit Battle Isle or Advance Wars/Famicom wars, the hope never dies--) this is so goood, too!! :3
Yeah I'm planning on buying the physical release as well! :3
Holy cow, that has to be one of the coolest things I have seen on the C64! I would just adore a full fledged dungeon crawler based on this. With items, puzzles, weapons, stats, doors, keys, ... doesn't even need to have a real story. I adore that minimalist approach that doesn't look minimalist, really. :3 How some colours, screen shakes can create such effects is very cool! :3
This is, basically, the stuff of dreams of old, and new, and I would like to spend endless nights exploring. :3
:3 Hey! I'm loving this game to bits! Just about the only things I wish were in there too, is line-of-sight exploration. Slow things down a little bit, and make it a bit more scary ;). In a good way. Or rooms being shapes other than rectangles. And bigger rooms.
Buuut, this is fun! :3 Thank you very much for the great game!