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Jammet

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A member registered Nov 02, 2016 · View creator page →

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Ah, apologies for missing the entire bit about the documentation. I wents hands on, immediately there. I think everything else appears to be even made in such a way that it all explains itself then.

Kinda wish I was able to freely define the dimensions of doors for purely creative reasons, but only because I'm spoiled from mid-90s Doom wad editing, where I would create doors the shape of an X in the center of a plus intersection of corridors and such. ^^

You rock, I'm back playing with the editor.

I've been playing with the map editor, though I wish I knew what some of the things mean, such as STD, RGT, DWN, SK...  two of these might mean right and down, but STD (standard?) or SK ... I am still quite clueless.

Also, I don't know the difference between INIT and SPAWN in the Enemy dialog, or how big a difference the difficulty in strength equates to what you're shooting them with, and all that. :3

Or what shift+x will do (test run the game) later maybe.

So far I'm having fun with this :3 but you guessed it, eagerly awaiting the chance to "see" what I'm doing in the editor.

No rush though, I can just fiddle with the editor for a while.

I did a mention of this atta Forum64 (in german, sorry), kinda super happy, hope it's okay :3.

https://www.forum64.de/index.php?thread/156696-commodore-64-ultimate-von-commodo...

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I'm shocked, don't know what to say! The C64U is getting native mouse support in the next firmware update and this will get a lot of people even more hooked, I think :3. 

Talking about control, I might opt to use an emulator for the map maker though, because even after so many years, using the cursor keys extensively for hours on end on the Commodore gives me knots in my fingers. On a PC keyboard I can just relax while making maps. 

Thinking about starting off with something simple to get accustomed, like perhaps remaking maps that I know from perhaps Wolfenstein or Catacomb Abyss, once I have a way to test them and get a good feeling for the dimensions of when I draw walls and rooms, and what visually feels okay to do and what not. Like, attempting to make diagonal walls, how "wrong" that looks, and so on. 

Thank you for all that hard work you put into this! Castles or Planets, anything goes. :3

PS: Ich know this is already absurd asking, I guess but if you support multi SIDs you could have stereo and waking monsters/robots could make sounds just like in other such games, or when they spot you, giving you the opportunity to know which direction that noise came from.

Oh my gosh~ I love this so much! That was the thing I had been hoping for. Will maps be loaded in some kind of filenamed sequence so that you can sort of create your own multi level campaign with this? 

My first play through. I gave it my all, took my last breath as king knowing I left behind a legacy and a metropolis the world had never seen before. Ahem. <ending screen comes up> Ooh ... uh ... I mean a little village with measly 33 thousand people living in it. Dang I could have sworn it looked real impressive and big when I was living there :3. I guess  from the outside it must have looked kinda cute! We had temples! We had corn! Come see our stores! Ahaha ... I dunno, maybe my next run there will be movie theatres ...

Whoa that looks fricking amazing! Can't wait to try it out! <3

I was in a bouncing car when watching, so, hells yeah, I am ready for this. :3

Some months ago I suggested mouse controls and a map editor ...do you think something like that might be possible, or would you say that's not?

Looks better and better! Can the enemies also open doors if they "hear" you shooting? Can they try to come looking, find you, or is such a thing not going to be in the game?

I also wonder if it would be possible to have hazards in the environment. Not over-the-top-stompers but ... maybe gassed rooms that slowly drain your energy if you don't find another way or a mask maybe. Just throwing ideas around.

:3 Can't wait to play it, one day when you say it's ready. Still super excited about the prospect of maybe map editing, or mouse controls, but ... even if that's not in the books, I'm delighted!

Wow! :3 That is a really sweet idea! Love it! Like the Oregon Trail, but it's a much harsher one, and loaded with new style!

Yeah, I understand. I normally never would have an idea this exotic for any C64 game, hence the C64 is not exactly known for it's widespread use of mouse controls in .... anything. It's GEOS, Eye of the Beholder is the first killer application game, and this right here, could be another, if it "feels just right". Twitch shooters (boomer shooters) are rare enough on 8 bit, but none of them, none whatsoever, have the kinds of controls that enable you to flick left, shoot a guard, flick right, react to a sound, shoot another guard... that sort of thing. ;)

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I'm planning to buy a mouster for the C64 since I don't have an original mouse, and I was wondering, are you thinking it might even be possible to have mouse controls in this? Wolfenstein 3D style? Having that kind of control to make quick side twitch motions is typical for fps games and enables that reactionary gameplay. It makes a huge differences with fps games.

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Oh just one thing. Same story as in any Larry game. JUST because I am 49 years old, I would still have to look up some quiz questions ^^. Oh and it'd be amazing if you could play entirely using the keyboard. Or at least walk around somehow without the joystick. But high praises for making this game. I hope you make more adventure games.

Thank you for this beautiful looking spoof! :3 Al Lowe would certainly smile on it, too! And it's a technical achievement, too! The C64 is woefully undernourished when it comes to adventure games, right? 

:3 This looks very good already. Always have been in Love with Rogue type games. Even if the C64 doesn't look as fancy as RogueCraft on the almighty Amiga, it's quite cute, with the little enemy animations and all. 


I wonder if maybe this will later have a somewhat more complex and bigger map, allowing for a bit of a maze.


What I always wished was that rogue type games like this would do differently, is the thing where going up and down means it's always a new maze or place. What I really enjoy in some dungeon crawlers is how a dungeon too, may have several floors, where you can fall down a pit and have to fight your way back up, or you can use shortcuts or other height-related connecting access points...

You make the most fun and unique strategy games on the Commodore 64, and I love it! 

<3 Boy I still hope that one day there'll be a campaign editor so we can make our own campaigns or single-map scenarios. Or a sequel. ^^

Thanks so much for making this! And yeah a simulated vs mode ... sorry to heap on the dream pile but :3 ... but anyway, I adore it as it is! <3

Awesome :3. This looks really smooth!

Imagine going back in time and putting THIS on. The world would go nuts.

Are there any changes made to the game since it was first released? I really love it, but I may have the older version from, maybe 2021 or... I don't quite remember what year it was.

Wow, after this, I'm so hungry for more! An engine like this hasn't previously existed for the C64 as far as I recall, and having it opens one of the biggest doors on the computer. Proper adventure games. Not that the ones we've got already aren't proper. But, do you know what I mean?

Wow, this looks and feels just like the original games, and I'm enjoying myself very much. Will this become something bigger?

How awesome is this?? Finally! After so many years. I've always thought to myself that the C64 could do a game like this, like Advance Wars or Famicom Wars, like Battle Isle, or something along those lines. <3 I love this! Thank you so very much for all your time and love and effort and sweat put into this! 

If you ever put out a campaign editor or something like that, I'll probably get as creative as I can with that!

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Been playing it for 4 days, a few hours every day now because it's so addicting, and while I love it, there's one part of it that I've actually come to really fear -- the way you get off ladders mid-ladder.


Help? What kind of mechanic am I not picking up on?

There was a tutorial in the original game though :3 I looked that one up now. Thanks for the tips! <3

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Really the only small downer for me is that, having no previous experience with the Spelunky games, there is no real manual in here, or a tutorial. 

There are a lot of items you can throw, but can you do something else with them, for example? 

How do you just gently place a bomb at your feet without throwing it? Even when pressing down they roll a bit.

What are the grey blocks? Are they any different from regular dirt blocks? They look like you're supposed to be able to push them or ... something.


Can you get extra lives at all? I've never been past cave 2 so far...


Things like that. It's a bit tough to figure this out.


But I'm in love with the game itself!

One of the most fun games I've ever played on the C64. Didn't know about the original game, but the original concept is right here at home on the Commodore I would say.

Wow, this is exactly like AUF ACHSE, the old board game that I used to love and play as a kid! Sweet work!

Meow! This is a happy surprise! Thank you so much for making this amazing game! The first one already blew the minds of us, and it sure did blow the mind of the Commodore 64, too :3.

Wow, these are so amazing! I wished I could give you a time machine and give them a place in 90s gaming history in the 90s, but today the sun will shine as brightly! :3

YahOooOOOoo~ it's out! <3 

Getting a bit of an Ultima 7 or DreamWeb kinda vibe. :3 I gotta try this!

This is a very cool game! I only just started and got the first keycard, and into the rooms where music changes for the first time, but I can already say, this is incredibly fun and playable! <3 Thank you!

What a great age to live in! :3 Thank you!

Would you also make a C64 version with isometric graphics like this? :3

This looks cool! Love story driven games!

Is playing it in the browser, currently the only way to play it, there, or am I overlooking a link to download it for putting it on my C64?

Maybe later it'll be like Joystick -> Direction, like in BI, not sure. That was also the first thing I was confused about. :3 But nevermind the controls. Too much fun!

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This is just screaming for it, because there is nothing like this on the C64. Absolutely nothing. And to have such a good one, coming from you now, is breathtaking to me! I'd love any kind of expansion or player made maps, yes. The very first thing I would probably suggest is, using graphics tiles for everything, nothing super fancy, just so it's a bit more easy to read. No idea what cut scenes you were having in mind. Multiplayer is a biggie. I'll drumroll for this! I'd get this boxed. I'd love a floppy version too! It doesn't have to be a one-loader ... being able to save and load maps could open up a kingdom for map making.


The city idea I was thinking of, is taken from Famicom Wars/Advance Wars, I'll admit. But generally -- buildings with a function, or other stationary objects, airport, seaport, ships, subs, ah don't mind me ... Sorry to throw so much at you all at once. I'm just so happy! Lots of love!