Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Jammet

81
Posts
3
Topics
6
Followers
82
Following
A member registered Nov 02, 2016 · View creator page →

Recent community posts

Whoa that looks fricking amazing! Can't wait to try it out! <3

I was in a bouncing car when watching, so, hells yeah, I am ready for this. :3

Some months ago I suggested mouse controls and a map editor ...do you think something like that might be possible, or would you say that's not?

Looks better and better! Can the enemies also open doors if they "hear" you shooting? Can they try to come looking, find you, or is such a thing not going to be in the game?

I also wonder if it would be possible to have hazards in the environment. Not over-the-top-stompers but ... maybe gassed rooms that slowly drain your energy if you don't find another way or a mask maybe. Just throwing ideas around.

:3 Can't wait to play it, one day when you say it's ready. Still super excited about the prospect of maybe map editing, or mouse controls, but ... even if that's not in the books, I'm delighted!

Wow! :3 That is a really sweet idea! Love it! Like the Oregon Trail, but it's a much harsher one, and loaded with new style!

Yeah, I understand. I normally never would have an idea this exotic for any C64 game, hence the C64 is not exactly known for it's widespread use of mouse controls in .... anything. It's GEOS, Eye of the Beholder is the first killer application game, and this right here, could be another, if it "feels just right". Twitch shooters (boomer shooters) are rare enough on 8 bit, but none of them, none whatsoever, have the kinds of controls that enable you to flick left, shoot a guard, flick right, react to a sound, shoot another guard... that sort of thing. ;)

(1 edit)

I'm planning to buy a mouster for the C64 since I don't have an original mouse, and I was wondering, are you thinking it might even be possible to have mouse controls in this? Wolfenstein 3D style? Having that kind of control to make quick side twitch motions is typical for fps games and enables that reactionary gameplay. It makes a huge differences with fps games.

(1 edit)

Oh just one thing. Same story as in any Larry game. JUST because I am 49 years old, I would still have to look up some quiz questions ^^. Oh and it'd be amazing if you could play entirely using the keyboard. Or at least walk around somehow without the joystick. But high praises for making this game. I hope you make more adventure games.

Thank you for this beautiful looking spoof! :3 Al Lowe would certainly smile on it, too! And it's a technical achievement, too! The C64 is woefully undernourished when it comes to adventure games, right? 

:3 This looks very good already. Always have been in Love with Rogue type games. Even if the C64 doesn't look as fancy as RogueCraft on the almighty Amiga, it's quite cute, with the little enemy animations and all. 


I wonder if maybe this will later have a somewhat more complex and bigger map, allowing for a bit of a maze.


What I always wished was that rogue type games like this would do differently, is the thing where going up and down means it's always a new maze or place. What I really enjoy in some dungeon crawlers is how a dungeon too, may have several floors, where you can fall down a pit and have to fight your way back up, or you can use shortcuts or other height-related connecting access points...

You make the most fun and unique strategy games on the Commodore 64, and I love it! 

<3 Boy I still hope that one day there'll be a campaign editor so we can make our own campaigns or single-map scenarios. Or a sequel. ^^

Thanks so much for making this! And yeah a simulated vs mode ... sorry to heap on the dream pile but :3 ... but anyway, I adore it as it is! <3

Awesome :3. This looks really smooth!

Imagine going back in time and putting THIS on. The world would go nuts.

Are there any changes made to the game since it was first released? I really love it, but I may have the older version from, maybe 2021 or... I don't quite remember what year it was.

Wow, after this, I'm so hungry for more! An engine like this hasn't previously existed for the C64 as far as I recall, and having it opens one of the biggest doors on the computer. Proper adventure games. Not that the ones we've got already aren't proper. But, do you know what I mean?

Wow, this looks and feels just like the original games, and I'm enjoying myself very much. Will this become something bigger?

How awesome is this?? Finally! After so many years. I've always thought to myself that the C64 could do a game like this, like Advance Wars or Famicom Wars, like Battle Isle, or something along those lines. <3 I love this! Thank you so very much for all your time and love and effort and sweat put into this! 

If you ever put out a campaign editor or something like that, I'll probably get as creative as I can with that!

(1 edit)

Been playing it for 4 days, a few hours every day now because it's so addicting, and while I love it, there's one part of it that I've actually come to really fear -- the way you get off ladders mid-ladder.


Help? What kind of mechanic am I not picking up on?

There was a tutorial in the original game though :3 I looked that one up now. Thanks for the tips! <3

(2 edits)

Really the only small downer for me is that, having no previous experience with the Spelunky games, there is no real manual in here, or a tutorial. 

There are a lot of items you can throw, but can you do something else with them, for example? 

How do you just gently place a bomb at your feet without throwing it? Even when pressing down they roll a bit.

What are the grey blocks? Are they any different from regular dirt blocks? They look like you're supposed to be able to push them or ... something.


Can you get extra lives at all? I've never been past cave 2 so far...


Things like that. It's a bit tough to figure this out.


But I'm in love with the game itself!

One of the most fun games I've ever played on the C64. Didn't know about the original game, but the original concept is right here at home on the Commodore I would say.

Wow, this is exactly like AUF ACHSE, the old board game that I used to love and play as a kid! Sweet work!

Meow! This is a happy surprise! Thank you so much for making this amazing game! The first one already blew the minds of us, and it sure did blow the mind of the Commodore 64, too :3.

Wow, these are so amazing! I wished I could give you a time machine and give them a place in 90s gaming history in the 90s, but today the sun will shine as brightly! :3

YahOooOOOoo~ it's out! <3 

Getting a bit of an Ultima 7 or DreamWeb kinda vibe. :3 I gotta try this!

This is a very cool game! I only just started and got the first keycard, and into the rooms where music changes for the first time, but I can already say, this is incredibly fun and playable! <3 Thank you!

What a great age to live in! :3 Thank you!

Would you also make a C64 version with isometric graphics like this? :3

This looks cool! Love story driven games!

Is playing it in the browser, currently the only way to play it, there, or am I overlooking a link to download it for putting it on my C64?

Maybe later it'll be like Joystick -> Direction, like in BI, not sure. That was also the first thing I was confused about. :3 But nevermind the controls. Too much fun!

(1 edit)

This is just screaming for it, because there is nothing like this on the C64. Absolutely nothing. And to have such a good one, coming from you now, is breathtaking to me! I'd love any kind of expansion or player made maps, yes. The very first thing I would probably suggest is, using graphics tiles for everything, nothing super fancy, just so it's a bit more easy to read. No idea what cut scenes you were having in mind. Multiplayer is a biggie. I'll drumroll for this! I'd get this boxed. I'd love a floppy version too! It doesn't have to be a one-loader ... being able to save and load maps could open up a kingdom for map making.


The city idea I was thinking of, is taken from Famicom Wars/Advance Wars, I'll admit. But generally -- buildings with a function, or other stationary objects, airport, seaport, ships, subs, ah don't mind me ... Sorry to throw so much at you all at once. I'm just so happy! Lots of love!

(1 edit)

Finally! I have been hoping for something like this for years and years and years! Fun,  accessible strategy on the C64! Sometlike like Battle Isle or Advance Wars! ANYTHING ....

While I still wished there were roads and forest/mountain terrain types (more visible, not only colour representations), or a map editor, this is so damn perfect! :3 Maybe cities to take over, like in Advance wars? A factory or a depot like in Battle Isle?

I am like, begging for more, aren't I. :3 I hope this will be expanded upon in some way! You're awesome! After all these years, finally strategy warfare on the C64, that is the proper thing! :3

(1 edit)

With both of these 3D PETSCII engines you can creat such amazing Dungeon Crawler experiences -- it'd be a bit of a crrRRRrrying shame (roll that R!) not to make them into bigger, badder, better badass dungeon explorer games! :3 Think big! Think Eye of the PETSIIHOLDER! :) Think PETSCII MASTER! Think Lands of PETSCII! Think! :D

(1 edit)

Absolutely amazing. It's so cool that we're getting story driven games of that kind of beauty and epicness for our beloved old home computers! After recently enjoying Briley Witch Chronicles, and now this,  I can't put into words how delighted I am! Most games for the old machines have always been platformers or shooting games, and therefore I celebrate this release ten times as much, even for just being a story based roleplaying game! And while I still hopefully await a good strategy title like, (8 Bit Battle Isle or Advance Wars/Famicom wars, the hope never dies--) this is so goood, too!! :3


Yeah I'm planning on buying the physical release as well! :3

I am absolutely smitten by what fits into what 4k ?!?! What?? That's like, a complete game there! I was playing this for half an hour straight! You could do so much with 4k -- I wonder what you could do if you made something like a bigger version of this game! Holy cow!

Holy cow, that has to be one of the coolest things I have seen on the C64! I would just adore a full fledged dungeon crawler based on this. With items, puzzles, weapons, stats, doors, keys, ... doesn't even need to have a real story. I adore that minimalist approach that doesn't look minimalist, really. :3 How some colours, screen shakes can create such effects is very cool! :3

This is, basically, the stuff of dreams of old, and new, and I would like to spend endless nights exploring. :3

:3 Hey! I'm loving this game to bits! Just about the only things I wish were in there too, is line-of-sight exploration. Slow things down a little bit, and make it a bit more scary ;). In a good way. Or rooms being shapes other than rectangles. And bigger rooms.

Buuut, this is fun! :3 Thank you very much for the great game!