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i have a huge weakness for ensemble rpg casts and i feel really spoiled by this one, lots of little glimpses into different characters with different relationships to recent history... a lot of the joy of rpg storytelling comes through here in a way that many full-length games would be jealous of. selfishly it makes me want to play the 40-hour version of the game and really sink into the world. the character writing and story structure chops on display here give me a lot of confidence that you could make it work hehehehe....... of course, i'll be excited to see more from you of any size and shape

i dug the combat design for all the characters too, they're creative interpretations of familiar archetypes and they all have a lot to chew on. aesthetically i like the commitment to "overloaded" skills that serve multiple functions, though i think the short chapter length and gentle difficulty meant that some of the nuances didn't get a chance to come through. the battles that gave me the deepest opportunities to engage with the skill design, namely the last two chapter bosses, were major highlights

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the first thing i did when i saw this comment was show my gf

thank you for waking the witch, and for the kind words. especially, for the words of confidence in my abilities. i'd really like to work my way up to delivering full-length rpgs!