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Thanks for the detailed feedback. I really appreciate it!

I definitely need to go through and look at the personal quests. They were a fairly late addition to the character sheet. So late that I didn't even have time to get Kozel's done before I had to submit. Just ran out of time on a few items there (running theme for a bunch of what you highlighted to be honest), and I've been working on some revisions to try to get everything buttoned up. I definitely felt the issues with Patches' and The Mist's quests, and I'll make sure to tweak them. 

I had the same thought regarding injuries after reviewing some other games' injury systems. I think I might test injuries giving -1 to a specific stat. Though, I do think that if that doesn't feel right, I should consider removing them entirely. I had initially wanted to keep them in the game because I had envisioned Kozel being able to heal injuries but not flaws. But that's not the direction I went with Kozel in the end, so it feels like an artifact of an earlier idea that didn't get ironed out. 

I think I've landed on removing Omens as a stat and instead using it as the reroll mechanic and maybe beefing that up. 

It's funny that you say that about Heat, because that's exactly what I've done in the latest revision. Instead of rolling on each player's turn, the GM now rolls one big heat roll, equivalent to all players' heat added up at the top of the round. Players then have to decide how they're going to address the heat throughout the course of the entire round, rather than on each individual turn. I'm going to rework the captured mechanic to reflect that if X number of successes are left in the heat pool at the end of the round, the GM captures the player who generated the most heat that round. Need to playtest it though to figure out the right number of successes. Right now 5 feels right to me. 

My latest revision has lots of notes on how to improve major and minor objectives and show GMs how to use them. That was a huge takeaway from reading other submissions. I like the idea a lot, but I need to do a much better job of explaining how to use it. 

Adversaries + stats were cut for time. I had three ready to go in my notes doc, but I just couldn't get them polished in time to include in the submission. I will definitely be pulling some in though because I want to put more emphasis on the different types of adversaries I had envivisoned, between party guards, party guests, and house staff. 

Thanks so much for the feedback. It help reinforce a lot of the things I was thinking needed to change in the doc and let me know for sure that my focus is on the right places!

Awesome, sounds like a lot of great changes. Can't wait to see what you come up with, I'm definitely going to be running this!