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(+1)

The AI images that tell the story in the beginning are very good. If you expand the game, I think you should lean into it.

Regarding the current state: I think the very early game is quite boring. You basically have to click "Respawn Target" far too many times before the game starts having a bit of complexity. I think some Auto Respawn Target (which respawns after 10 seconds of inactivity) would help. Also some randomly appearing items that boost fire speed and damage for a few seconds. This way the player can either idle (auto respawn) or has more stuff to do in active play (random temporary boosts).

Thank you for the feedback, appreciate it.

I hear what you say about the beginning. Your options are rather limiting and the gameflow is very linear.

This changes when the armory fully comes into play in stage 2, but I understand your point.

I think the story and the images have a lot more potential that I'll try to expand on in the next phase. I feel this needs to be complementary to the game in a way that it rewards your progression, without taking too much of the center stage. This is an incremental game, after all.

Anyway, I'll take your considerations along into the next build!