At a random time, for no apparent reason the game simply turned black and all progress was lost. Frustrating.
Ravery (Ravery.net)
Creator of
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I think the question-mark icon on recipes is very misleading. I thought it meant that the question-mark symbolized an item that I have not yet unlocked/found, which is why I tried to unlock other things first and skipped that part of the game for some while. I think it would be much clearer to simply remove the sprite.
I just checked. Yes, all shops don't offer heal, if you heal once.
I beat the game again and could leave the "fall forever" section in the lab level by gliding to the right.
There was another potential bug: The map generation made the levels on the very right inaccessible unless you "beat" the lab level. If the lab level ends the game, then these 3 nodes would be entirely unplayable.

Very cool game.
Not sure if bug: I couldn't heal myself at shops. The interaction message simply didn't show up after I healed in another shop once.
Also some enemies seem to be nearly invincible. One SWAT zombie on the ground took like 200 pistol shots to kill.
A purple rectangle can be thrown but the bullets(?) don't disappear and if you use it too much, it will reduce performance.
Another bug: When I enter the lab there is a black hole, when I jump down I glide down with a parachute... forever. There is no way to progress or abort the fall.
Cute and well done.
Two issues: The cat's speech bubble blocks parts of the UI. Is there a way to deactivate it?
Clicking sometimes does nothing which is especially bad in the beginning where you have to click to advance. It works for one click in one spot but then that spot doesn't work and one has to search another one.
Your game is an auto-battler ( https://itch.io/games/tag-auto-battler ) not an Idle game.
Two different game genres.
I mean, yeah, that's exactly what I said. You misused the tag to get more views. I find that dishonest.
Anyway. If you didn't get many random plays, it might be an issue of the thumbnail. e.g. The thumbnails of your game "Tank", "Bomb", "Squares" look very basic. Working on the thumbnails might increase interaction.
Additionally I find itch to be a bad source to get random plays. Very few people click on it from the "new games" listing. I think it's better to advertise your game in other places and link to your itch game. Other places like reddit, twitter, discord seem to have a higher engagement.
Stop misusing the tag system just to get a few more clicks while you are spamming the site with your countless games!
What even is the point of your spam and the misuse of the tag system?
edit: Also if this was just a honest error which you repeated for all your games, then why are the games still wrongly tagged?
Interesting design choice, but I think I would enjoy it more if there was no dice limit. Maybe you could simply remove the oldest dice when too many are added.
Some other things: Add a label that shows the highscore when the game is over.
Sometimes the drag and drop fails even though the move should be legal. Doesn't happen too often and mostly in the yellow field.
"I hope you enjoyed it"
I did! And beat the highscore! I like the concept and I hope you expand and polish it after the jam. Good luck!
I would like to see how much the items are producing.
Some planets are invisible. There are still structures on them and I can click on them to produce currency.
Game stops working when you click "Regenerate" on the "Lost Signal" message after the countdown.
I think the TV distortion/wave happens too often.
Overall a good start, but I hope there will be more depth.



It seems that I click through it and nothing I do closes it until it closes itself on its own. Quite confusing.