Nice
Ravery (Ravery.net)
Creator of
Recent community posts
It's a good game. The only things that I would love to see improved is:
- Better idling (should run in the background or accumulate some offline-progress)
- Have idling be less strong (when you let the game idle it gives out 100% rewards, which allows for a ton of upgrades when you leave it running for an hour). If idle progress was capped, it would feel better, I think.
- There should be some easier way to upgrade. How about some button that buys the cheapest upgrade for you and a button that does that 10 times. This would make it easier to get the ton of super cheap upgrades each prestige.
After just like 4-5 rounds I have maxxed support, max attack speed and laser damage, which makes it very easy to get to 10 simultaneous laser. At this point I bought some defensive upgrades and could ignore the battle screen, buying mining upgrades rather mindlessly (also the mines' conveyors are too slow to take the output of all mines).
Besides that the girl's audio clip is repeating too much for my taste.
Overall I think this goes in a cool direction but you might want to change the balancing or expand on the gameplay so the max-out doesn't happen so early.
I like the game, but as you get more stuff it slows down quite a lot and hogs up my CPU. I'd love to have this game run in the background, but the high CPU prevents it. Maybe have some passive income calculation when the game isn't in focus. Also maybe there could be some tick rate setting, so one could have one calculation per second instead of one calculation per frame (or whatever the current speed is).
This is quite a good game, but has a very frustrating learning curve at the start. I bet it would be more accessible if you added a tutorial and a relaxed mode, which leaves out the random negative events and makes the score requirement more forgiving. As shuffles are quite necessary sometimes, you could add a manual shuffle button to the relaxed mode, but have it be on like a 10-turn cooldown after use.
One bug I found: Sometimes you have no stones in hand, but you can't pick up stones from any circle (and there is no special stone selection). This softlocks the game.
I think the UI effects can become too overwhelming. Especially when you got like 50 drones and every click produces 20 animated lines it quickly becomes more of a visual noise which runs at <1FPS. I think the game would benefit from a different display of loot.
Also the cargo scan is quite slow when you are scanning like 15k items. I think your creation of so many UI elements in that scroll panel is adding to the slow down a lot, but I'm not sure these UI elements are all that necessary. I think most people won't be interested in seeing the details of the cargo scan item Nr. 8629.
Example image of the busy UI after a few clicks:

I like the theme, but this has a lot of errors. Selling company simply kills you immediately by saying you ran out of money. Having one sales guy triggers the "they sold the data" lawsuit like every 5 days, which can be devastating in the beginning and irrelevant when the company has grown. The stability and the related event does not seem to matter as stability always jumps to 70% within1 or 2 days and the tech debt just disappears.
Fixing these bugs could improve the game quite a lot.
"And Linux and C? You don't have to rely on Linux to code C or C#. This is like saying: You need Linux to code in Python. You simply don't."
Yes, exactly. Which is why it would be absolutely asinine (and evil!) if there were people going around bullying creators for using Windows or "the wrong programming language". So, please stop going around bullying creators here, just because they use tools that you personally dislike. Look up statistics of AI use, the vast, vast majority of students are using some sort of AI in school and university. Of course you can be a Luddite till you die and hate against all people for using new tech that you protest for some weird reason, but what is the point of that? Just let people live as they want.
And if you had made a game with vbscript and then some bully came around hating against you and devs like you, because you are not using linux and C and that's supposedly makes you a worse creator, wouldn't you be annoyed too?
Also I simply don't believe that you aren't using AI at work. I bet when Google provides some AI summary to your search query, you at least glance over it. Additionally the new types of auto-completion rely on machine learning methods, which is as AI as LLMs.
I see the potential, but right now it feels quite frustrating. The fact that enemies level with you and become much stronger than you are (without a possibility to reduce arena levels) means that you run into a hard wall.
I got stuck on level 2 despite having the best weapon and armor that I could be crafting. Now I can't loot anything because all enemies defeat me. The only way out seems to be creating food but this basically is a "wait 30 minutes creating ingredients for a minor buff which gives you a slight chance to succeed".
Also the help screens should be accessible with a help-button and when you navigate to a new screen there should be a quick description instead of a full tutorial screen. Also maybe you should have ranch, farm, canteen and contracts be unlocked after some condition, just to prevent the high information density in the beginning.



