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Ravery (Ravery.net)

336
Posts
7
Topics
25
Followers
20
Following
A member registered Mar 28, 2017 · View creator page →

Creator of

Recent community posts

I expected a jump scare all game because of the malicious developer logo in the beginning and the ominous background rattle noise.

Fun game.

Why is it in the idle category? It's as idle as a typical RTS: You can idle, but you'll lose if you do it.

I see. It's a cool concept. Good luck.

Does this game have an end? Do I have to hit landmass or population milestones or something? Cause I have researched every research I was offered. I've built every building and the game simply goes on as if it was waiting for something.

Really interesting and well made game.

Very cool creation considering the 13kb constraint.

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All corruption defeated, says the totally not corrupted label.

Nice game. I wish there was a sound volume option cause right now I have to mute the game entirely if I want to listen to something in the background.

I really like it.

The mute-when-not-focused settings don't work. When not focused the game does not seem to progress and it seems there is no idle-currency (like x2 time). Adding some idle-currency could make this game better for keeping it in the background.

I'd like to see some XP/Soul per second indicator. In general you could add more feedback in this regard. Like showing icons of the material one finds.

From around earthquake 25, the earthquakes last longer than the timer between them. Your building flies away without coming back and you can't build anything then.

For a short while it is good to mix circles, but this strategy is only dominant for a short while. Soon after you get inter-circle synergies you get the advanced green slots, which basically mean "make everything green to win".

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Cool game.

Additional circles feel like a chore at the moment as you simply copy your best solution to the new circle. Some way to copy&paste one circle on another would help here quite a lot. Also it would be cool if the circles had more interactions with each other or were somehow different. Like one circle has different amount of slots or a different multiplier or a different rotation speed.

Edit: Also an option to have new slots be filled with a certain color.

I have no idea what is going on.

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Also the text says "(+1/Click)" but it seems to be +1/s. And most upgrades say +1/s but in reality it's more like +0.2/s.

I like the premise but I have no clue what the upgrades are or how anything works. Some hover infos would help quite a lot.

I've made a hard reset and played till the end. Late game resets now feel positive and rewarding instead of tedious. Good improvement, well done.

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Very atmospheric. I really like the sound design and music. The understated noises that accompany the endless waves of death fit perfectly to the dystopian setting and music.

The restarts feel quite well in the beginning, but become grindy later on as the unit upgrades are rather linear.

Overall a cool game and I hope you extend on it as it's a very good introduction.

Needs some balancing. At the time where I get 70 NPC from conquering cities, I am at 650000 NPS. Even if I did 1000 clicks per second the NPC value would be very small compared to NPS.

I'd like a button to pay the quota during the day, so I don't accidentally overspend.

Most of my power generators read "[0] Power Generator", but one is "[1] Power Generator" in the title. It's not the level, but something else. It costs much more to upgrade and produce more energy. What is that? How can I raise the tier of my [0] Power Generators?

Interesting concept but it feels like the best strategy is to simply have one row with a few stones that all have the same symbol on both sides.

Nice!

Cool stuff. The music of this game isn't there tho. Is it intentional?

Where is the background music from? It's so relaxed.... I love it!

Oxygen stays at 100%. The void is forever.

When I load the game I fall through the floor into an infinite nothingness. #bug #existentialdread

I'd love to have an option to summon that boss earlier as I became utterly unbeatable (at the first half of the duration after the first ascension) and it was only waiting from then on.

The balance seems off as you beat the last 20 enemy waves within a few seconds when the multipliers start to hit in and you got like a billion population and 200T military.

An "idle" game where your resources become negative, when you aren't using them actively, preventing you from buying upgrades to win this "idle" game.

Why.

Def is being affected by two items while HP is level dependent and there seems to be some non-linearity in it. Having Lvl1, 100 HP and equipping a 78 HP plate brings you to 175 HP.

Do you mean without dying/restarting or is there some prestige mechanic, if so how does one reset?

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How can I see stats of the equipped loot and what are the background colors of the loot?

Also how about left click = equip, right click = sell?

Neither boss nor me can attack and my health is "asdasd". Soft locks the game.

Cozy indeed.

Feels weird to water a plant that stands in a lake though.

Thanks.

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How do I collect the stone or the foxeyes? The items drop to the ground but walking over them does nothing.

I don't see my mouse when opening the crafting menu.

Very confusing. What are the things I'm buying? Why are things not working? The game does not even say whether having too much volt or buttons is wrong or not.

I'm really not a fan of the design choice of simply killing you and wasting literally all progress when the player relies on the description provided by the game. The game kills you, if you think you have enough power if your consumption is less than the production. The game kills you if you build something and power unexpectedly goes to zero. The game kills you if you fly to the asteroid belt and think that the "tons needed" is how much you need. I even saved up three times the material compared to "tons needed" and the game simply killed me as the "tons needed" was simply a gross lie.

Very disappointing. Such a waste of time.

Not sure how to proceed as the "Travel to Asteroid Belt" button does literally nothing.

Maybe the "It will take 4605.1 tons" is the issue as I have just 2912.63 tons, but when I add 100 tons, the requirement is simply increased by 100 tons, so I will never be able to reach it. Am I missing something?