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Ravery (Ravery.net)

289
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7
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A member registered Mar 28, 2017 · View creator page →

Creator of

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At a random time, for no apparent reason the game simply turned black and all progress was lost. Frustrating.

For me writing 1.01 (i.e. with period) works properly and 1,01 breaks it. Strange.

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The problem is the period vs. comma. If I enter something, then it gets replaced with "1,1" (not "1.1"). This is the wrong decimal separator for unity, which then causes the error.

Am I supposed to click 100 times for first upgrade and 250 more times to get second upgrade? Am I missing something?

"On reflect speed" always displays numbers as "1,1" and will change movespeed to 100 on first bounce. Maybe faulty CultureVariant settings regarding decimal places?

I think the question-mark icon on recipes is very misleading. I thought it meant that the question-mark symbolized an item that I have not yet unlocked/found, which is why I tried to unlock other things first and skipped that part of the game for some while. I think it would be much clearer to simply remove the sprite.

Is there a second ending?

Also where did the penguin go?

Not an idle game.

But these are ducks... ducks!

Ducks are so wholesome!

The reaper fish would be better if it always started its movement in a line that goes through the closest fish to it. Right now the reaper fish mostly sits in a corner and when it moves it doesn't hit anything.

I just checked. Yes, all shops don't offer heal, if you heal once.

I beat the game again and could leave the "fall forever" section in the lab level by gliding to the right.

There was another potential bug: The map generation made the levels on the very right inaccessible unless you "beat" the lab level. If the lab level ends the game, then these 3 nodes would be entirely unplayable.

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Very cool game.

Not sure if bug: I couldn't heal myself at shops. The interaction message simply didn't show up after I healed in another shop once.

Also some enemies seem to be nearly invincible. One SWAT zombie on the ground took like 200 pistol shots to kill.

A purple rectangle can be thrown but the bullets(?) don't disappear and if you use it too much, it will reduce performance.


Another bug: When I enter the lab there is a black hole, when I jump down I glide down with a parachute... forever. There is no way to progress or abort the fall.

I have no idea what a "liquid foundation", "toner" or other such things are or how they look in game. The game should how the desired items as pictures and also show the name of the item on mouse_over.

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Cool game.

Can you tell me the name of the music? They sound good.

Cute and well done.

Two issues: The cat's speech bubble blocks parts of the UI. Is there a way to deactivate it?

Clicking sometimes does nothing which is especially bad in the beginning where you have to click to advance. It works for one click in one spot but then that spot doesn't work and one has to search another one.

Time Idle RPG community · Created a new topic Start issues

Is there a way to remove the auto save notification? It's really annoying.

Also how do I leave this screen:

It seems that I click through it and nothing I do closes it until it closes itself on its own. Quite confusing.

What.

Very cool. Thanks for the detailed response. I found it.

What's the name of the music? It's really, really good!

Very  cool. I like the humor. I like the story. I like the music.

Righteous!

I find this font-size way to small.

Your game is an auto-battler ( https://itch.io/games/tag-auto-battler ) not an Idle game.

Two different game genres.

Not an idle game.

I wish this was controlled by mouse.

Also the menus animations are quite slow and there are bugs in the station menus where the cursor can move to empty spaces.

I love the music.

What's the point of getting bigger boards? Isn't it much more efficient to have a 9-tile board with 9 robots on it as they collect everything that spawns instantaneously?

Game tries to load something on the delvers.io site but this is prevented (not sure by itch or browser settings) and you just have an empty tab.

Playing the game on delvers.io solves the problem, but one has to restart which loses quite a lot of time.

There are subreddits that help you reach players. Just make a post to your game and ask for their opinion.

"its not that big of a deal that i misued the tag"

I disagree. If everyone was doing it, it would break the tag system and reduce the quality of the site.

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Good start. Cool effects.

I found a bug:

Some balls get trapped in the corner, which makes them useless.

Also I wish there was a sound volume setting for the UI sounds. Those are very loud.

I mean, yeah, that's exactly what I said. You misused the tag to get more views. I find that dishonest.

Anyway. If you didn't get many random plays, it might be an issue of the thumbnail. e.g. The thumbnails of your game "Tank", "Bomb", "Squares" look very basic. Working on the thumbnails might increase interaction.

Additionally I find itch to be a bad source to get random plays. Very few people click on it from the "new games" listing. I think it's better to advertise your game in other places and link to your itch game. Other places like reddit, twitter, discord seem to have a higher engagement.

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Stop misusing the tag system just to get a few more clicks while you are spamming the site with your countless games!

What even is the point of your spam and the misuse of the tag system?

edit: Also if this was just a honest error which you repeated for all your games, then why are the games still wrongly tagged?

The game needs a "buy max" option. Even with an autoclicker it feels like a long grind to rebuy the Alpha/Beta/Gamma/etc particles.

Interesting design choice, but I think I would enjoy it more if there was no dice limit. Maybe you could simply remove the oldest dice when too many are added.

Some other things: Add a label that shows the highscore when the game is over.

Sometimes the drag and drop fails even though the move should be legal. Doesn't happen too often and mostly in the yellow field.

"I hope you enjoyed it"

I did! And beat the highscore! I like the concept and I hope you expand and polish it after the jam. Good luck!

Interesting, but maybe add a mode without time limit so people can learn the game as it is kinda overwhelming in the beginning.

A few times when I got many dice the game would end before the time was over. I suspect that going over the dice limit was causing it. Is it intentional?

It's very hard to get combos as the delay requires a click far earlier than expected. If you could figure out a way to compensate for the latency, this might become a cool game.

I would like to see how much the items are producing.

Some planets are invisible. There are still structures on them and I can click on them to produce currency.

Game stops working when you click "Regenerate" on the "Lost Signal" message after the countdown.

I think the TV distortion/wave happens too often.

Overall a good start, but I hope there will be more depth.