By definition it is literally not theft. Stop redefining words and stop accusing innocent people of felonies.
Ravery (Ravery.net)
Creator of
Recent community posts
The AI images that tell the story in the beginning are very good. If you expand the game, I think you should lean into it.
Regarding the current state: I think the very early game is quite boring. You basically have to click "Respawn Target" far too many times before the game starts having a bit of complexity. I think some Auto Respawn Target (which respawns after 10 seconds of inactivity) would help. Also some randomly appearing items that boost fire speed and damage for a few seconds. This way the player can either idle (auto respawn) or has more stuff to do in active play (random temporary boosts).
It's a good game. The only things that I would love to see improved is:
- Better idling (should run in the background or accumulate some offline-progress)
- Have idling be less strong (when you let the game idle it gives out 100% rewards, which allows for a ton of upgrades when you leave it running for an hour). If idle progress was capped, it would feel better, I think.
- There should be some easier way to upgrade. How about some button that buys the cheapest upgrade for you and a button that does that 10 times. This would make it easier to get the ton of super cheap upgrades each prestige.
After just like 4-5 rounds I have maxxed support, max attack speed and laser damage, which makes it very easy to get to 10 simultaneous laser. At this point I bought some defensive upgrades and could ignore the battle screen, buying mining upgrades rather mindlessly (also the mines' conveyors are too slow to take the output of all mines).
Besides that the girl's audio clip is repeating too much for my taste.
Overall I think this goes in a cool direction but you might want to change the balancing or expand on the gameplay so the max-out doesn't happen so early.
I like the game, but as you get more stuff it slows down quite a lot and hogs up my CPU. I'd love to have this game run in the background, but the high CPU prevents it. Maybe have some passive income calculation when the game isn't in focus. Also maybe there could be some tick rate setting, so one could have one calculation per second instead of one calculation per frame (or whatever the current speed is).
This is quite a good game, but has a very frustrating learning curve at the start. I bet it would be more accessible if you added a tutorial and a relaxed mode, which leaves out the random negative events and makes the score requirement more forgiving. As shuffles are quite necessary sometimes, you could add a manual shuffle button to the relaxed mode, but have it be on like a 10-turn cooldown after use.
One bug I found: Sometimes you have no stones in hand, but you can't pick up stones from any circle (and there is no special stone selection). This softlocks the game.





