So, would you like to hold down a key to activate the speedup cheat and release the key to deactivate it?
Would you also like to be able to choose to play with 1, 2, 3, 4, or 5 lives?
Yes, for the "speed boost"; it would play way better! (could be an option to "toggle/press" the speed-hack, but another press-key is fine too to map it easily on Joy2key)
And Yes, for the 1 to 5 lives (having just the one life we begin with for "survival" is an interesting quick-play with randomize mazes! 'till you die! Oups!)
Thanks for considering it! ʕづ•ᴥ•ʔづ♥ (would love that on your "RANDOM miss-pacman version" too by the way. Pacmania is not my jam, but maybe on that too for continuity in a later date ʕ◉ᴥ◉ʔ )
I've released version 1.7 of RandomPac (see the History for updates).
Regarding the bug with the G key not working during bonus rounds, it's been fixed; there was the same problem with the P (pause) and Home (return to the title screen) keys.
Now, holding down the H key activates the speed-up cheat, and releasing it deactivates it.
Squishing bugz AND adding some fruity features at the SAME time?! ʕ✪ᴥ✪ʔ Way to gooo!
Wait, the options are AmAzInG in v1.7! (TY for the "one shot" mode & "H" Push speed-hack; it works very well!) 5 Mazes forms, variable colors or not, symmetrical Mazes or not, even random seeds?! I think this game is 2times better now! (high scores for all game/lives mode too!)
Thank you for all that! I appreciate it much! ʕづ•ᴥ•ʔづ♥ (Bonus level are way more fun at that point!) Time for some colorful survival Random-Pac!
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PS: i notice a strange repetitive "clank" sound when eating pellet lines in turbo mode (pushing H or Toggled by G, no difference whatsoever), that wasn't there in v1.6. (it seems a sound stacking, or looping, but not sure). Not too disturbing, but seems an audio bug.
I've compared the audio between 1.6 and 1.7, and I'm not sure there's any difference. Sometimes I hear a slight difference (but I think it's more of a hunch), and sometimes I don't hear it at all. However, I haven't touched the game's audio at all, so it seems strange to me that anything has changed. The only thing that has changed is that the game now runs on .NET Framework 8.0 instead of 6.0. It's possible that something has changed there, but, as I said, I'm not entirely sure.