Much appreciated, thank you.
LC-Games
Creator of
Recent community posts
Initially, all the shapes were supposed to be blue, but then we realized that when the ghosts became edible and therefore blue, they blended in quite a bit with the walls, especially if they had a solid shape. You'd notice this too, especially in the first bonus round. So, in the end, we decided to use a different color, brown, for the walls in shapes 2 through 5.
Someone else in the past pointed me towards LeBron's maze generation (maybe it was you again?). It's certainly interesting, and I believe there are several other algorithms for generating mazes. On the other hand, the algorithm I came up with also allows for longer and more complex paths, which is exactly how I intend it. It's actually a slightly different algorithm from the one I used for Lady Pac, where the wall "pieces" are more similar to those in the arcade versions of PacMan and Ms. PacMan. I hope you like the solution I used, though.
Thank you for appreciating my work.
Regarding the issue you're experiencing, I'd honestly never noticed it because I don't own a real C64. However, using VICE in windowed mode rather than full-screen, I see that the virtual drive light is indeed blinking as you describe. However, this doesn't seem to happen again once you get a top score and save the file. I'm afraid the same thing happens with all my other games. I hope it's not a big problem for you. I'll try to figure out what's happening in the future. In the meantime, thanks for reporting it.































