Thanks for the video.
For a tutorial, you can watch the video on the game's page. It's much easier than you think. And by the way, there are various ways to beat the second level. 😉
Thanks for letting me know you enjoyed the game!
If you mean the ability to create your own mazes, that would certainly be possible, but I'm not interested in it. The game is called "RandomPac" precisely because it relies on procedurally generated mazes. The ability to create your own mazes is outside of that concept. So, sorry, I won't be able to accommodate you.
I've compared the audio between 1.6 and 1.7, and I'm not sure there's any difference. Sometimes I hear a slight difference (but I think it's more of a hunch), and sometimes I don't hear it at all. However, I haven't touched the game's audio at all, so it seems strange to me that anything has changed. The only thing that has changed is that the game now runs on .NET Framework 8.0 instead of 6.0. It's possible that something has changed there, but, as I said, I'm not entirely sure.
I've released version 1.7 of RandomPac (see the History for updates).
Regarding the bug with the G key not working during bonus rounds, it's been fixed; there was the same problem with the P (pause) and Home (return to the title screen) keys.
Now, holding down the H key activates the speed-up cheat, and releasing it deactivates it.