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A member registered Apr 12, 2020 · View creator page →

Creator of

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Hi. I personally don't own a Mac, but several people who do own a Mac contacted me explaining step by step what I needed to do to make my games work on Mac, and it is thanks to these people that I was able to draw up the installation instructions. These people guarantee me that all my games work on Mac. I don't know why you have this problem, but I think it's more related to security issues with your Mac than with my games.

Maybe you should do some research on how to tell your Mac that the “libSDL2.dylib” file is safe. For example you could see here https://discussions.apple.com/thread/250425993?sortBy=rank or here https://discussions.apple.com/thread/255118639?sortBy=rank.

If you can't solve it, I can possibly post a devlog and let Mac owners know about your problem.

As I have explained to others, unfortunately my PC games have little visibility. They are rarely downloaded and, above all, I receive few donations. If I compare the 8 most downloaded PC games to the 8 most downloaded C64 games, I get a 2:1 ratio in favor of the C64 for downloads and a 7:1 ratio in favor of the C64 for donations. So you can understand that focusing on C64 games gives me much more satisfaction.

I'm afraid I'm unlikely to make any more PC games, sorry.

Nice to hear it, thanks!

Yes, please send me a digital copy of the magazine (which I will keep for myself) to the email address found in the game credits.

Thank you!

Thank you so much for appreciating and for the video.

Don't you think that this version of Space Invaders https://csdb.dk/release/?id=201686 is good enough?

First of all, thank you for liking my games and letting me know.

Regarding Space Invaders, I've put it on the wish list but I can't guarantee anything because there are so many things I already have to do.

Hi, I hadn't even thought about this possibility, thanks for the suggestion. I have updated all of my games so that the high score file name is unique for each game. The same goes for the names of the options files, for those games that allow you to save them. Download the games again. Good fun!

Glad you like ite.

Thanks for appreciating and for the gameplay video.

I am perfectly aware of the fact that in the original arcade version it is possible to throw the pump through thin walls, but personally I have always considered this behavior a sort of bug or something not perfectly defined, and therefore I decided to fix it. Regarding the general difficulty of the game, I can assure you that the arcade version remains far more difficult. If you had the opportunity to try it with MAME, you would realize it.

Anyway, thanks for liking the game and letting me know.

I'm really happy with your opinion!

Appreciations like yours really make me very happy, thank you!

I agree with you, thanks for appreciating!

I'm glad you appreciate them, after so many years. ;)

One more time... thanks!

Thanks for letting me know! I just saw the video.

Thanks again!

Done! Download the new version.

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Thanks one more time for appreciating and for the video!

Thank you so much for appreciating! ;)

I can only thank you for the compliments and, obviously, for the donation!

I'm really happy that you find the game so positive, thanks for letting me know.

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Thank you so much.

I'm glad you appreciate.

This is an option I might consider in the future, thanks.

Pac-Man Championship has already been proposed to me and I've put it on the wish list, but I don't know if I'll ever have the chance to make it happen.

Thank you!

Thank you so much.

Thank you, as usual.

You can find my address in the credits of any of my games.

I'm really happy to receive comments like this, thank you!

Grazie di nuovo. ;)

Grazie mille per i complimenti!

Riguardo ai livelli casuali, a parte la cornice esterna, inizialmente riempio il campo di gioco di singoli blocchi lasciando vuote le righe e le colonne pari (questa disposizione è uguale per tutti i livelli), poi lascio che il programma vada ad unire fra loro i blocchi in modo casuale, a condizione che non vengano creati muri troppo lunghi o di forma diversa da muri dritti, a L oppure a T. Grosso modo questo è il sistema che utilizzo.

MonoGame and C#

Feel free to write to me at my email address if necessary.

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Thank you so much for appreciating the work I put into making this game.

As for "Jr-Pac", as you would call it, I'm afraid I'm unlikely to make any more PC games. The ones I make for C64 are much more popular (judging by the number of downloads and especially donations), so I will focus more on them.

I'm glad you said that, thanks!

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I realize that the system used to configure keyboard and joystick is not entirely practical, but it is the simplest in terms of programming.

Maybe one day I'll program a more complex interface that allows you to configure keyboard and joystick separately, and that allows you to configure only the buttons you need, but I'm not sure it's worth it, and anyway at the moment I have other priorities.

And to be honest, I think that once you decide which keys to use and get used to them, you won't need any configuration anymore.