Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

LC-Games

581
Posts
1
Topics
1,083
Followers
A member registered Apr 12, 2020 · View creator page →

Creator of

Recent community posts

Much appreciated, thank you.

Much appreciated, thank you.

Much appreciated, thank you.

Thank you for supporting me.

Thanks! Much appreciated as always!

I'm so glad to hear that! Thanks for letting me know.

Thank you for your consideration!

I'll take your request into account, but I have so many other things to do, and this isn't a priority.

Unmissable contribution, thank you!

Thanks so much! I'd already seen the video anyway. ;)

OK, I tried seeing how the symmetrical mazes turned out, and they're not as bad as I feared. So download version 1.10, which also features a few other small changes, and enjoy!

Thank you for the video.

Initially, all the shapes were supposed to be blue, but then we realized that when the ghosts became edible and therefore blue, they blended in quite a bit with the walls, especially if they had a solid shape. You'd notice this too, especially in the first bonus round. So, in the end, we decided to use a different color, brown, for the walls in shapes 2 through 5.

Thank you for appreciating my work.

On the other hand, I must also admit that I hardly follow the ZX Spectrum scene at all.

Regarding the ghost AI, their behavior remains unchanged; it is not taken into account whether a wall is short and linear or long and winding.

Someone else in the past pointed me towards LeBron's maze generation (maybe it was you again?). It's certainly interesting, and I believe there are several other algorithms for generating mazes. On the other hand, the algorithm I came up with also allows for longer and more complex paths, which is exactly how I intend it. It's actually a slightly different algorithm from the one I used for Lady Pac, where the wall "pieces" are more similar to those in the arcade versions of PacMan and Ms. PacMan. I hope you like the solution I used, though.

Thank you!

Attract mode has just been added. Download version 1.4.

Glad you like it!

Thanks for the confirmation!

Regarding your question, the answer is no. The game always remains in C128 mode; it simply doesn't use the VDC. To be honest, I've only acquired a superficial understanding of the machine, just enough to convert the game to run natively, so I can't tell you more.

I'm glad you like it. I'm waiting for someone to tell me the game runs perfectly on a real C128. Can you confirm this?

If so, let me know if it works, because I've only tested it on the VICE, not having a real C128. To be honest, I don't even own a real C64, at least not yet.

(1 edit)

I did it! It took several days of study and work, but I finally made your wish come true. I hope you and the C128 community will be grateful. 😉

Thank you for letting me know your appreciation!

Your ideas are certainly interesting, but I have so many other projects in mind.

Thanks, I appreciate the video and your consideration!

Thank you for letting me know.

Thank you so much, one more time!

Thanks for letting me know you appreciate it!

I wanted to keep the game's graphics as faithful as possible to the original version, so yes, that version and this one use ECM.

Recent games using ECM include Quod Init Exit II, Goblin, and Robot Jet Action.

Regarding the option, Gemini actually confirmed that it's as you say.

Thank you for appreciating my work and reporting the issue, which may be useful to others.

Well, I didn't know about this either. The Windows 11 PC I tested the games on probably behaves the same way as before because it was a PC that had Windows 10 and was updated to 11. Evidently on a new PC built with Windows 11, this option must be enabled for each executable file.

I just downloaded the three games you mentioned and tested them on a Windows 11 PC, and all three work perfectly.

Could you try launching one of the games that aren't working from Command Prompt (CMD) and let me know if you get any kind of message in the window?

First of all, thank you for letting me know you appreciate my work.

Regarding your request, I don't think I can accommodate you because I have a lot of other things to focus on.

Hi. This project has been finished for a while now. Your first request would require a lot of reprogramming, and the game wasn't designed with that in mind. Your second request could be considered, but I have so many other things to do and I don't know if I'd find the time.

I will consider adding the option but I have a lot of other things to do and I don't know when I will find the time.

I'm glad you appreciate my work, thank you for letting me know. And of course, thanks for the donation!

Thank you for appreciating my work.

Regarding the issue you're experiencing, I'd honestly never noticed it because I don't own a real C64. However, using VICE in windowed mode rather than full-screen, I see that the virtual drive light is indeed blinking as you describe. However, this doesn't seem to happen again once you get a top score and save the file. I'm afraid the same thing happens with all my other games. I hope it's not a big problem for you. I'll try to figure out what's happening in the future. In the meantime, thanks for reporting it.

Yes you can, copy the LOC-SCORES file from the old disk to the new one.

I had already seen the video, and yes, I like it!

You're welcome.

Thanks for letting me know.