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LC-Games

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A member registered Apr 12, 2020 · View creator page →

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Thanks for the video.

For a tutorial, you can watch the video on the game's page. It's much easier than you think. And by the way, there are various ways to beat the second level. 😉

I was hoping it would be seen as something original (despite some others calling it a weak concept). Thanks!

Video appreciated, thanks!

Thanks so much! I already saw the video yesterday and enjoyed it.

Great! Good luck.

Well, programming is stimulating. Sometimes fun, sometimes stressful, but definitely stimulating. It's good exercise for the mind.

The final version of the game is out now.

Done!

Thanks again!

I'm glad you like it and thanks for sharing the video.

Your words fill me with joy. Thank you, thank you, thank you!

Excellent! I'm glad,

Thanks so much for the feedback and for playing! 😊

However, to do what you're asking for, it would require superior computing power and additional memory, which the poor C64 is far from capable of. Perhaps with a C64 Ultimate... 😉

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Thanks for the compliments!

Regarding the timer, I guess it's a matter of practice. And the option to practice on any room is a great help. If you persist and discover the right strategies, you'll see that completing a room takes much less time than you think.

And thanks for the video.

Thanks for letting me know you're enjoying the game!

Depending on the difficulty level, the speed of enemies changes, as does the score at which you gain a new life, the time before enemies speed up in a level, and the chance an enemy has of becoming incorporeal and passing through the ground.

Thank you!

Glad you like it.

Thanks for letting me know you enjoyed the game!

If you mean the ability to create your own mazes, that would certainly be possible, but I'm not interested in it. The game is called "RandomPac" precisely because it relies on procedurally generated mazes. The ability to create your own mazes is outside of that concept. So, sorry, I won't be able to accommodate you.

Thank you. It's always nice to know that your work is a source of enjoyment and challenge.

Thanks for your appreciation!

You can find my email address in the game credits.

Thank you, I'm really glad you like the game. And it won't happen that two monsters overlap, because, aware of this "defect," I avoided replicating it in my version.

In the case of the Raspberry Pi GPU, there was a precision issue with floating-point numbers. Fixed! Download the update. And thanks for the compliments!

I'm so glad to hear that! Thanks for letting me know.

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If you're still interested, you can now press F8 at any time to change the screen format, from 5:4 (approximately) to 16:9. See other changes in the game instructions.

If you're still interested, you can now choose a random seed from 0 to 19 or NONE. See other changes in the game instructions.

Very glad you like it. Thanks for letting me know.

These games are already on other users' wishlists. Unfortunately, I have so many other projects in mind and my time is limited.

Thanks for letting me know you appreciate it.

Version 1.3 of Lady Pac has just been released; enjoy it!

It's nice to know, thank you.

I've compared the audio between 1.6 and 1.7, and I'm not sure there's any difference. Sometimes I hear a slight difference (but I think it's more of a hunch), and sometimes I don't hear it at all. However, I haven't touched the game's audio at all, so it seems strange to me that anything has changed. The only thing that has changed is that the game now runs on .NET Framework 8.0 instead of 6.0. It's possible that something has changed there, but, as I said, I'm not entirely sure.

Download version 1.7, now you can choose whether to have symmetrical mazes or not.

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I've released version 1.7 of RandomPac (see the History for updates).

Regarding the bug with the G key not working during bonus rounds, it's been fixed; there was the same problem with the P (pause) and Home (return to the title screen) keys.

Now, holding down the H key activates the speed-up cheat, and releasing it deactivates it.

I've already seen the video and enjoyed it, thanks for letting me know. And I'm glad you like the game.

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I'm glad you like my algorithm. Others, however, don't.

So, would you like to hold down a key to activate the speedup cheat and release the key to deactivate it?

Would you also like to be able to choose to play with 1, 2, 3, 4, or 5 lives?

I'm so happy to hear my work is appreciated. Thanks for letting me know!

I'm truly happy to hear how much my work is appreciated. Thank you for sharing your thoughts.

I'm glad you apprecciate!

Already seen and loved it! Thanks for spreading the word!