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I glanced through the feedback thread and was happy to see that the devs are pretty responsive. Having seen a bit of what was there I’m going to echo some of the sentiment:

This seems to have a lot of potential. The art is really gorgeous, I like the two and a half animations I got to see before I gave up and left (thanks, foreground object) but the gameplay is REALLY undercooked.

Feeling stiff is one thing but I felt like I was gambling from the first wolf. Either I fireball him twice and am out of resources for the rest of the run, or I kinda just die on the spot. Particularly frustrating is that the wolf seems to be invulnerable (at least to claws) a lot of the time. Either that or some other hurtbox weirdness.

Reaching a second wolf was when I realised I wouldn’t really get any further, however much further there even is, which is unclear at this point.

Really wished there was a gallery implemented at this point because, as mentioned, those are some good animations, even if they felt a bit too long for something I seem to have no control over when I’m actually trying to advance the game.

So, in the end, a project I’ll definitely be watching in the future but really rough right now, unfortunately

Thank you! I’d like to add that we’re still working on the technical aspects to make the game more enjoyable to play. We’ll be adding difficulty levels, tutorials, and a gallery soon.

Always a lot of teething issues to deal with when getting the bones of a project set up. As a player it is annoying but it’s also all part of the process so one can’t really get mad.

Looking forward to future updates. Overall, pretty high hopes for this =)