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(+2)

I glanced through the feedback thread and was happy to see that the devs are pretty responsive. Having seen a bit of what was there I’m going to echo some of the sentiment:

This seems to have a lot of potential. The art is really gorgeous, I like the two and a half animations I got to see before I gave up and left (thanks, foreground object) but the gameplay is REALLY undercooked.

Feeling stiff is one thing but I felt like I was gambling from the first wolf. Either I fireball him twice and am out of resources for the rest of the run, or I kinda just die on the spot. Particularly frustrating is that the wolf seems to be invulnerable (at least to claws) a lot of the time. Either that or some other hurtbox weirdness.

Reaching a second wolf was when I realised I wouldn’t really get any further, however much further there even is, which is unclear at this point.

Really wished there was a gallery implemented at this point because, as mentioned, those are some good animations, even if they felt a bit too long for something I seem to have no control over when I’m actually trying to advance the game.

So, in the end, a project I’ll definitely be watching in the future but really rough right now, unfortunately

(-1)

Thank you! I’d like to add that we’re still working on the technical aspects to make the game more enjoyable to play. We’ll be adding difficulty levels, tutorials, and a gallery soon.

Always a lot of teething issues to deal with when getting the bones of a project set up. As a player it is annoying but it’s also all part of the process so one can’t really get mad.

Looking forward to future updates. Overall, pretty high hopes for this =)