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(+1)

VICTORY

This game makes clever use of a rock-paper-scissors system with both ways to directly mitigate the attached luck and a broader level of management, partly through consumables and partly through choosing the features of the next dungeon, to lower the damage taken and such.

Performance isn't great on my pc so I can't really assess how smooth the overall thing ordinarily is.

Thanks for sharing!

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Thanks for feedback and giving the game a try! Hopefully you saw the note about turning on continous movement because its rough without it and can make the game feel super unresponsive.