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Icydeath

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A member registered May 02, 2021 · View creator page →

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Not bad for a first jam! I liked the concept and I think if you had another day for polishing this would be very enjoyable. Nice job overall

I liked the concept for sure, but the gameplay curve was rough. I tried several times on easy and still didn't improve much lol. To be fair, I've never been good at those types of games but always enjoy watching people be good at them :D.

Thanks for giving it a try.

Tiny Swords (free pack) https://pixelfrog-assets.itch.io/tiny-swords

Slimes asset pack that I already had: https://www.gamedevmarket.net/asset/enemy-galore-v

The gameplay, music, graphics and vfx were all very well done. The whirlpool getting bigger and bigger gave me the urgancy to try and save as many people as possible. The transition to the storm was on point and increased that urgancy each time. I think with a few tweaks to increase the difficulty (ie: once the whirlpool gets so big it is no longer safe in the shallows) would make this game ++, on top of its already + status!

Great job team, I had a ton of fun playing it.

Fantastic job, you nailed the gameboy feel thats for sure. As others have said, a little more onboarding could go a long way, but since you were going all in on the gameboy era, you even nailed that (i remember having to flip through a lot of manuals back in the day lol).

Think others have mentioned it as well, but the game screams gamepad and I hooked mine up and was super excited.. then was super sad haha.

Great job team. Graphics/artwork/sfx were top notch and the gameplay was simple, but fun. I only wish the frog could row in the other direction :).

Thanks for giving it a try, and at least giving hard mode a few trys :-D. I was only able to beat it once myself lol, so don't feel bad :).

A job well done! This game triggered me and helped me release some stress at the same time. I think the level progression fell right in the middle imho, not to hard, not to easy. I had to learn not to keep running forward when swinging because even on the killing blow they can still damage you :). I felt the sfx and music was on point for the games concept as well.

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As others have said, the atmosphere and the concept of the game is solid. I would love to see what it would be like if you had another week to work on it. 

I really liked:

  • The ability to customize the bindings and all the different settings available
  • The How to Play in the main menu/pause menu.
  • The recipe slide-out
  • Sprint!
  • (edit) Forgot to mention the music was on point!

Things I struggled with:

  • Even with the how-to I still had a hard time knowing what to do.
  • having to position the camera just right to interact with anything.
  • potions just disappearing out of my hand and not knowing why.

Overall, I think you did a great job.

I added all the tip messages that get displayed to the games page: Brew of War

Thanks for checking it out! Yeah the tug of war part of the game needs some balancing yet. Good point about the tips, they should be accessable else where, and like you said, be on screen longer. I appreciate you taking the time to drop a comment and thanks for the kind words.

I really got into this game haha, the graphics fit well with the gameplay and music was on point. Only thing I wish there was is some kind of indicator for controls and I had to force close the game because escape didn't bring up a menu or anything. Overall though I had fun, nice job.

I had fun playing this simple little game... wonder if I should work for starbucks. :) - good job

Thanks for the kind words! i may have spent to much time on the QoL stuff to be honest haha.
I totally agree about the cauldron menu staying up, there is no reason for it to not be up all the time. I had it on my todo list to make it a toggle but I just never got around to it.

I appreciate you taking the time to play it though! Were able to beat it? If so, on what difficulty? I spent a lot of time on the AI and I was just curious if the balance was good for the levels of difficulty. Speaking of which, the menu screen is a full blown simulator (cpu vs cpu), which is how I was testing the enemy AI. I should of added the original mode, which I call INSANE mode lol, it was brutal! The computer is way faster at resource swapping then us mere humans :-D

This game made me laugh so hard. Love the sound effects and voice acting. Controller support was a nice touch, I tried keyboard the first time,and then switched to controller and had even more fun. Great job team.

I had a lot of fun. Love how you can rename the potions :D

This was a fun little game, nice work. I could see it being even more fun if it had controller support so you can use the joystick to stir.

Like other have said: polished, well thought-out, crazy fun, easy to pick-up and hard to put down. Fantastic job and for sure has to be one of the best entries for the jam.

This is a great little card game. Loved the cauldron and how it reacts when it brews and really enjoyed the overall gameplay. Great choice of music as well.  Well done team.

I'm not a huge fan of memory games (because mine sucks) but I did enjoy playing this one! I'm not going to lie though i was writing things down, otherwise I don't think I would have made it to the end haha. Much like Eva said, adding in some way to help the player track various pieces and or hints would be a great addition. Nice job and thanks for sharing!

Aww man, there a some many great little things about this game. Everything fit so well together, the music, the art, the game concept... A++ overall. If I had nitpick, it would of been nice to have an option to adjust camera speed while in the van.... thats all i can nitpick at lol. Nice work team.

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I'm glad you liked it and thanks for checking it out.

Hopefully someones brave enough and will try Hard Mode a few times and try to beat it :)

Great little tower defense game. Balance was good overall. Loved how the dragon fruit would stick to the enemies. Good job and thanks for sharing.

I get to learn and have fun doing so! Great 'mix' of fun here. Reminds me of the typing games we had on the computers at school (way back in the day ^.^). Thanks for tickling my nostalgia button. Good work!

Love the view from the cart! Music was a good choice as well. Overall, pretty cool concept, nice work!

I see where you were going with this game, and also see the potential in it. 
Nice job for your first jam! I'm looking forward to see what you come up with in the future!

I really enjoyed the concept of the game. I've always enjoyed games like Monster Ranger and likes. Creating a team and battling it out was also a blast. This game has a good mix of fun, strategy and experimentation. Nice job.

What a great little game. At first I wasn't sure what I was doing wrong, but it was just me not paying close enough attention to what I was picking up. I had a lot of fun playing it, nice work.

Hi Kai, Thanks for playing the game and I appreciate your feedback!

It's kind of funny you bring up the AI graphics, the most AI images we used were mainly for the slot machine and the girl in the victory scene. The rest were from asset packs we bought from humblebundle and or GameDevMarket that have been sitting on our harddrive for years. But yeah, we are seriously lacking in the art department that's for sure...

Anyways, I'm glad you picked up on the amount of work we put into it.
I personally spent a ton of time on the menus, battle system, and the dungeon generation/crawling... I wish I would of had more time of course but it is what it is :).

Apperciate you giving it a try! Thanks for dropping a comment.

Thanks for feedback and giving the game a try! Hopefully you saw the note about turning on continous movement because its rough without it and can make the game feel super unresponsive.

Coming from a guy who is actively working on this very concept I know how much effort was put into this.

The game is really fun, I'm a sucker for deck builders and even a bigger sucker for dungeon crawlers... So… you hooked me! Love the art direction, the movement, the cards... pretty much everything lol

I'm actually still playing it and trying out different deck combos. I just had to drop a comment and tell you that I'm hooked and thank you for putting together this little masterpiece :-D

Ok really liked the direction you were taking with this game. I enjoyed the combat and art very much. I didn't love the limited flashlight as much but it did fit the scary spaceship vibe you were going for.
Controls felt a little bit wonky, but you get use to them. I also did get stuck in places a few times where it wouldn't let me get out of an area (ie the couches next to a window because I wanted to look out and see what was out there haha). Overall though it was fun and creative game, nice work.

Thanks for the feedback Goodmorning! I agree with you on all points. This was our first Jam and lessons have been learned haha.

Haha, you guys sure did put in some serious time into it! and it shows! (in a good way). It's been my favorite all-rounder yet, and will be surprised if I test another one so complete.
Again, good work and I look forward seeing what you guys come out with in the future.

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I'm throughly impressed with the amount of polish and functionality in this game. 

Tutorial: Very well thought out.

Menus: Very nicely made.

Dungeons: Enjoyable to explore, minimap/map is top notch, puzzles were a nice touch.

Battle: Love how the turn based is implemented, animations and sfx were spot on.

Balance: Pretty good for a project made in such short time.

Only wish there was the ability to save the game, getting to floor 16 takes a good chunk of time.

Well done. I enjoyed the puzzling, fighting, and overall feel and look of the game. I just wish I could of held all the items because it was fun playing around with the different combinations of passives but hard choices had to be made :)

Well done, I can see where you were going with this game and the potential it has.
It took me a bit to get a feel for it, but once I got into a grove I really started to enjoy the challenge of it. I liked the artwork and the music I could take it or leave it ^.^

Updated the description page.

This was put together very well, nice job.
I love the music, I sat and listened in the main menu for like 3 minutes before even pressing start... matter of fact, I'm actually just sitting in the base listening to the music as I type this. Not going to lie, it scared me when I heard the police sirens for the first time lol. As others have mentioned, some additional hints/tips would help but also it was kind of fun just figure it out. Lastly, I wish one of the Themes played a bigger role in the gameplay or meshed better with the style of the game, def. not a deal breaker by any means though.