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(2 edits) (+1)

Very nice set and lighting.
Fun and funny.... if I could read the tiny writting used for the task descriptions.

By the time I have got out of my seat and gone to the screen to squint in the corner, then go and sit down again, the time is almost over.

Some labeling of the sliders in the options would be useful.I worked out the 2 volume sliders, but what does the other one do ?

The smooth and polished look, is only let down by minor fixable things (such as the oh so common indie game issue of no quit option).

I would give it a big thumbs-up but I seem to have a mug stuck on my hand.I look forward to  update v1.1.

***EDIT***

I also look forward to a version that does not keep crashing, and where the timers actually finish before you are fired.
Currently it seems that the time expires three quarters of the way through so the tasks are impossible.
I suggest when you fix that you also include a few difficulty modes with differing length of timers.

I keep seeing the crash tool collecting data, but where is the log being put ?

Thanks for the detailed reply! Most of your problems can be explained by just having 3 days to make the game, the timers being stuck and the crashes is something I've never seen on my system. It would be greatly appreciated if you could tell me what kind of system you are playing on and what you were doing when it crashes.


Anyhow I'm going to sit down and fix the text scaling and have a look at the timers.  

Thanks again!

Yeah I can appreciate that 3 days is why it has a few bugs and not much trials on different HW.
Bugs to be expected.

Shame the itch launcher doesn't let you send its own debug info from it to the game devs (or give me a sensible way to copy it).
Tested PC: Dell Latitude E5530 laptop running Win 10.
Intel chipset, CPU (i5-3320M) and GFX (HD 4000). 4GB RAM
Screensize 1360x768 (game running in fullscreen mode)

Runs smooth though sometimes crashes when taking the red mug to the work area. Usually around the same spot before I get to the opening.
Hard to tell if it is while loading the view in the work area, or because of my position or movement.
If I go slowly to the work area it seems less likely to crash.

That is odd, I did some testing and can't find anything that would cause it to crash.

So that would just leave a Engine problem or something that's on your end, be it to low specs, driver issue or just plain Anti-virus gone mad.

Sorry you had to deal with it, but still thank you for comments!

I recognise it as one of those bugs that if was common would have been dealt with, but only shows up on certain systems or situations. 
Not sure vid-cap would even be useful as the extra load on this potato may just make it worse, but I will see if I can grab some clips at some point.

No extra AV on the PC other than tightening the Defender and ATP settings.
If I could tell where the crash dump or log is going (if it is actually being saved) that I can see when it crashes, that could be most useful.
Nothing new in the game folder and nothing noticeable in the user hive