This game has a lot of things going for it! And a few things holding it back a bit. I really like how well thought out and coherent retro-futuristic vibe it sends off. The very cool animations on the terminals, the robot animations, the weapons… All very good.
I have some UX issues though:
There really should have been hotkey bindings 1-3 for the different attacks so that no mouse was needed.
The way the robot almost always had a sliver of health left should probably be changed. Also I didn’t feel like there was any progression in the weapons. And since the fights are sort of silly, I think it would made sense to have 4 wacks with first weapon 3 with second and 2 with final be the average. I’ve not been a fan of most rock paper scissors systems I’ve encountered in the jam yet but it could maybe be something here. If the robot telegraphed some stance and you get a bonus or small negative effect from not hitting. That with non-turnbased combat could make it quite engaging.
The camera placement in the player controller wasn’t really optimal. It makes sense from a physical point of view, but the genre expects and sort of requires it moved back a bit to help with navigation. (I talk more on this in my video)
Overall though, a very pleasant game. I even had to play it twice because it crashed!
Play-through: