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That’s very helpful, thank you!

In most of my recent runs the bad vibe rooms have felt doable because you can usually guess a bad vibe guest quickly to gain energy and then leave as soon as possible. The persona spawn rates are weighted now too, so if you get a very bad room it becomes more likely to get a very good room shortly after. I do think it’s too punishing at the moment though, trying to tune it to be more friendly now. The ex buff maybe have been a misstep lol.

If you do end up playing some more I’d love to hear what your rough win/loss rate is, that’ll help with tuning :))

(Just a side note on the weighted spawn rates - they shouldn’t affect deduction at all because only the possible personas are weighted, the actual personas are still chosen uniformly.)

Yeah. I can deduce someone like a loner quickly, but it gives 1-2 energy... and it still gives me bad mood every turn, so it can quickly nullify my energy gain while I'm trying to see who other guests are