Maybe there is some misunderstanding but in case of extraXP I meant that I've alreadysaw some from the loot, but it was never counted on dungeon and quest result screens.


Ferrum krot
Recent community posts
Finally got back to the game and finished it a couple of times. To bad that after finishing campaign you basically have only 4 maps to play.
Also I feel bad for Alicia. F tier comander. You have no use of better healing if your units are weak and can't even survive the fight.
Anyway, I really like how game balance works and simple tanks can't really fight infantry so recon is always a thing.
The game is awesome.
Now when I played it both here and on Lexaloffle I can what was that strange error. It's about your max HP upgrade. If you had at least one on your previous run on Lexaloffle you will get error and will be forced to reset cartridge (thankfully your unlocked characters are saved). But here, on itch your +1 hp are saved between runs...Which isn't that good if want to keep challenge, but you can always reset.
Hope to see some updates. Gameplay is fun but some updates are obviously less useful than the others, I'm talking not about weapon tiers (still I don't know why triple stole counts as 5) but about "trinkets". Cleansing (even if it's grey one) is a must, but thing like +1 if staying close/far is the weakest of them all... maybe poison is worse (I still can't be sure how it works, but it can't destroy hydras)
Gameplay is nice, but definitely needs some rebalancing. The only one awesome character is Enchantress, because she makes mostly useless spellscrolls being able to do damage. For others scrolls are just taking place of unit. If only they weren't "dying" after use. For this reason Knight is my second favorite for turning scrolls into champions, but his peomote somehow loses this fracture.
Also I don't get why character should "die" to use revive potion. Basically if there is only one potion on the floor it becomes a reroll scroll.
Also I've never seen "extra XP" being added to score or even to counted in total for promotion.

Funny little game. Sadly TECH and DEF stats are useless. Let me elaborate.
DEFENSE. It's easy. You need to choose Defend to add your DEFENSE... but why would you need to pass your turn? To survive next blow? Well you can just max out HEAL on 2 charactes and they will grant ypu full heal after any non-oneshot attack. How can we solve it? Just make DEFENSE always active.
TECH. I get it. You alway do max damage... But you have so little of mana and you don't even do that much damage if you max TECH comparing to the person with maxed ATTACK. So if TECH guy is out of mana he is useless unless he had virus spell... but will it do next fight?
My possible solution? Give 2x or even 3x mana during levelup or/and give it MUCH more damage. Wizards supposed to be powerhouse in the lategame.
I did my second run with 2 maxed Healers and 2 attackers and they mere unstoppable and could fight forever. But I would be happy to find any other OP party combination next patch.
Well, visuals and music are fine, but what's wrong with controls?
There is too much frames after completing dodge or recieving damage when character is just finishing her transition into idle animation and you have no control of her movement except fall controls. That makes dodge much less usefull in combat, because while character can't obey it's commands before finishing all animations, enemies are already got near and trying to hit again. Also why can't I keep playing after collecting 50 souls? It would be nice to let the player finish level on 100%.
Here is my 4th run in a raw. As you can see it's day 1 but I already got +8 hp from my previous runs.