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Ferrum Krot

91
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1
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A member registered Feb 19, 2025

Recent community posts

Oh I think I enjoyed it too much

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It's certainly rough. One moment I had half filled bards for everything, and the other moment I've game over before of starvation. Looks like the game decided to empty half of fertilizer bar in one second.

Is it intentional that some weather fills your gauge fast even with countermeasures activated. Like I've god game over with sunlight overdose with hot weather and closed curtains, also second time I've got overflood with storm weather and drain activated + curtains closed. Both times it filled 1/3 of bar in seconds

Is there any indication of drain being activated?

Oh, I see. Thanks!

I can't understand why fertilizer is "not available" after being recharged sometimes 

Yeah. I can deduce someone like a loner quickly, but it gives 1-2 energy... and it still gives me bad mood every turn, so it can quickly nullify my energy gain while I'm trying to see who other guests are

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Hm.. Something wrong. I like the direction, but in the current state if you came to the vibekillers floor you are almost doomed with 10 hp at best and with every move it's going down. Ex now being buffed won't help either. I'll try a little more, but can't say at what possible max score we can hope now.

For now it's the most fun Asteroids experience I've seen. Though I would like to see a warning that parallel shot will replace triple shot and so on

Yeah. THE ROCK is the one and only thing you need. Everything else is just less useful, especially le gun, since it strike only to the sides, but unlike THE ROCK hits only one target per bullet. TNT at least does funny boom, but it's radius is miserable for it's price.

It would be the right thing just to stay near hospital and heal from time to time.

Great job! "Data input" day now as good as other days. Even chaotic modifier became somewhat better.

I like how "THE ROCK" is a good crowd control weapon.

 But it gets annoying whe RNG chooses to spawn zombie right underneath you so you'll get a guaranteed damage.

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That's a shame. Though I would like to see enhanced version one day.

 And a question is still open, did I wrote something that can be considered an insult?

Finally. It took longer than I expected. The buttons mechanic and absence of free cam mode made the second half   more of trial and error, when you have no idea which button can do what and where they'll even lead you. Also I wished there would be a saves or level select since sometimes you need a rest in the games like this.   

Those visuals are gorgeous 

Oh, the creator! So... Will there be any updates for more proper tutorial? I genuinely though there was an error since all my strikes were lucky to hit both mosters and I haven't saw any door movement because of it.

 Also... Is suggesting for others "to have at least brain and won't be pissy about a challenge " is nicer than of concradulating account with the first post?

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Oh wow, it really is. Too bad that such game won't tell me what each of the buttons can do.

 I guess ya right, I just too ordinary for games like this. Better visit something less perfect like Golf Sunday.

 Though I think this game is more a trial and error then a puzzle.  And there is no music... Hope a creator sees our little discussion and make this game a little more perfect. For like 12/10

Pissy? I was genuinely happy for ya... I created my own account because of Pico Wars. 

Wait... Button won't work if pressed simultaneously? and you need to touch each one by some sort of order?

I would be funny for how minimalistic it is, if there wouldn't be so much problems. The longer you play, the longer the lag. Wand is useless, sword is mid, aura is basically invincibility mode

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Less scary? After level 8 I'm not sure if I want their friendship in finale.

 Last puzzles were fun. Good job 

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 Oh really? The game was soo good you just created an account for this game alone out of any other PICO-8 game?

 What a passionate individual!

 Then please share with me the wisdom of how you completed the level I was softlocked on. The screenshot is riight above you.


 Also the game won't save your progress if you quit. You're lucky for being able to complete it in one go 

So... What now?

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It's fun, but I play on phone so Z X confuzes me, especially on "enter data" minigame. Also chaotic input modifier on this minigame makes it almost impossible for me.

 But what's even worse is "check twice" modifier. When it gets to normal, your cusor gets not on the position of your current symbol but its index... Like me elaborate. Lest take ' sybol before the letter as a cursor. If current task is, for example, XX>'>ZZ<<, then when it gets to normal then it will be X>Z'< and you are fine... But if we are currently on something like XX>>ZZ'<<, then on normal it will be X>Z< ... there is no cursor, no white letter, because cursor was on position 7/8, but now it's on 7/4. And whataverbutton you click you'll get fail. Probably become symbol on position 7/4 is Null and you have no Null button.

 Would be great if there was an option to change hints beetween Z/X or O/X

Btw here is th perfect music for background 

Completed it somehow. Still confusing for my brain, but it was fun for sure

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And that's exactly why antipiracy will lead to downfall of data preservation. We can't even play legit copy of the game

I still don't u understand how fighting works. Is it pure RNG who strikes first?

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Got to layer 53. Expansion update is actually a lead to game over, but closer to wave 47 you'll get no other updates as an offer if you avioided them before.

That was... an experience for sure 

I dunno. Try to get "risk" button less risky (?). For now it feels like 50/50, so higher success chance would be a welcome addition. Because like I said I don't want to use it in it's current state because it lead me to game over each time.

On your first death if you press "try again" the next encouter you get on new dungeon delve your character will be already death even if you are with full health. 

But full system malfunction is inevitable so after you hit SOS switch pray the gods that there is Hull fix terminal on the nearest floor. And it's one and only terminal where it's more viable to hit risk button since you don't need to move anymore 

I've figured out save strat finally... Fumble security system and try to keep power and cool by save actions while rushing to upper deck.

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I mean while I trying to fix one problem that will only lead to failure of another with safe actions... Still everything goes to hell slower this way. And I'm getting a game over screen on turn 1000 instead of crashing on halfway.

 But...

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Too much RNG heavy. With my luck Risk button turn into "self-destruct" and normal into "whoops, too slow"

Just did 162 score. The energy mechanic kinda makes sense cause it makes sessions shorter, but if things will be left as they are I don't think premade leaderboard should have those 999 scores, cause them seem like impossible. I expect for average casual user to get 100 score, but if ya see that there is so much left to go you can left... unsatisfied I guess. Can it be changed for celling to be at least 200?

Juust a little more

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Yeah. Juice mechanic is nice. It doesn't really helps to break the game but gives that feeling of control.


You did a great job overall with all those updates.

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At first I thought I had MUCH less control even if I know where everyone moving. Because sometimes I can't hit right person because we are placed diagonaly. And you definitely prevented "stay near the exit with two good friends" farm. Not like it was working in previous version since we had new energy bar.

 On the other side the thing with moving pals while you are gray not wasting an energy now is a BIG saver for mobility. Also this one new Flirt party member did a huge thing, basically a jolly cooperator farming hearts for you. Especially when Empath and Peacock on the floor. Now those parties don't look like a meeting of moodbreakers with constant bad vibes from Hotheads, Gossips and Exes. So I like it. 

 Now you don't really have to worry about farm. You just guess the guest roles and move to the next floor while hearts adding by themselves. And don't forget to stay in better floors for a little longer.

 Previous update was much harder. On this one I can feel most of the people can try hit for higher numbers. 

Concept is nice. Though it's easy to cheese room because of game saving monster's hp when you re-enter the room. It would be a little more challenging to heal monsters you escaped from.