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(4 edits)

At first I thought I had MUCH less control even if I know where everyone moving. Because sometimes I can't hit right person because we are placed diagonaly. And you definitely prevented "stay near the exit with two good friends" farm. Not like it was working in previous version since we had new energy bar.

 On the other side the thing with moving pals while you are gray not wasting an energy now is a BIG saver for mobility. Also this one new Flirt party member did a huge thing, basically a jolly cooperator farming hearts for you. Especially when Empath and Peacock on the floor. Now those parties don't look like a meeting of moodbreakers with constant bad vibes from Hotheads, Gossips and Exes. So I like it. 

 Now you don't really have to worry about farm. You just guess the guest roles and move to the next floor while hearts adding by themselves. And don't forget to stay in better floors for a little longer.

 Previous update was much harder. On this one I can feel most of the people can try hit for higher numbers. 

Hell yeah, nice score 😎

That's some really great feedback, thank you! Afaik not being able to reach guests that are diagonal to you is one of the "spices" of traditional roguelikes (I think its usually called parity or polarity?). Its been really interesting figuring out how much of that spice to include.

Had also realised that making every party a huge bummer was pretty pessimistic, so I'm glad the vibes are better now!

Another small update today makes boogie a renewable resource. This should help out with the parity issues a little bit.

(1 edit)

Yeah. Juice mechanic is nice. It doesn't really helps to break the game but gives that feeling of control.


You did a great job overall with all those updates.