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Thanks for playing!

I adore the visuals and your artstyle, especially the telephone booth piece, and I'm asking myself whether you would ever be open to do a paid commission?

I'm afraid I have no time for commissions, sorry.

PS: Much has already been said regarding the airstrikes, but I feel like the animation doesn't quite have the expected visual effect. The difference in speed between the initial flame burst and the dissipation might need some tweaking, either the burst should be shorter or the smoke should linger for longer. Maybe you could add some impact frames when the shell hits and a transparent layer that slowly vanishes to imitate thicker smoke? 

I agree, some bigger explosion sprites and longer lasting smoke would go a long way. Generally I try to keep all of the smoke dissipating fast since in testing I found excessive smoke particles can really drag down readability, plus it's not great for keeping things optimized. That said, since these are huge areas being wiped out they could definitely use a bit more flair.

PPS: If wanted, I would be happy to help with a German localization when development reaches that point.

Thanks for the offer! I'll keep it in mind.