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(+2)

Really loved playing the demo and I'm super excited for the full version when it eventually releases :) was positively suprised by the overall quality, I've wishlisted it on Steam and will definitely be buying.

I adore the visuals and your artstyle, especially the telephone booth piece, and I'm asking myself whether you would ever be open to do a paid commission? I would love to hang the booth promo shot up in my room, but I think potential guests would disapprove of how little is left to the imagination above the waistline xD so I would be more than happy to pay for a version with some armor over the front.

PS: Much has already been said regarding the airstrikes, but I feel like the animation doesn't quite have the expected visual effect. The difference in speed between the initial flame burst and the dissipation might need some tweaking, either the burst should be shorter or the smoke should linger for longer. Maybe you could add some impact frames when the shell hits and a transparent layer that slowly vanishes to imitate thicker smoke? Sorry for the possibly excessive criticism, the animations are great otherwise :)

PPS: If wanted, I would be happy to help with a German localization when development reaches that point.

Thanks for playing!

I adore the visuals and your artstyle, especially the telephone booth piece, and I'm asking myself whether you would ever be open to do a paid commission?

I'm afraid I have no time for commissions, sorry.

PS: Much has already been said regarding the airstrikes, but I feel like the animation doesn't quite have the expected visual effect. The difference in speed between the initial flame burst and the dissipation might need some tweaking, either the burst should be shorter or the smoke should linger for longer. Maybe you could add some impact frames when the shell hits and a transparent layer that slowly vanishes to imitate thicker smoke? 

I agree, some bigger explosion sprites and longer lasting smoke would go a long way. Generally I try to keep all of the smoke dissipating fast since in testing I found excessive smoke particles can really drag down readability, plus it's not great for keeping things optimized. That said, since these are huge areas being wiped out they could definitely use a bit more flair.

PPS: If wanted, I would be happy to help with a German localization when development reaches that point.

Thanks for the offer! I'll keep it in mind.