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(2 edits)

I love the game so far but i do have a complain about the power running out way too fast and it feels like that having the lights/cams on/off doesnt effect the time at all, i would honestly prefer a point system where you dont need to worry about how much time you have left but rather how much power you have to allocate in order to use certain systems like each door requires X pips to be 'readied' (being unpowered jams the door like the right door at the start, not being able to open or close it), cams can be powered on/off and each require a pip. this would have to be done in the office. Each fuel tank would add more pips to be usable instead of me losing half my power each time i get caught out

i guess but i would assume that goes agains your whole design philosophy with the power system but the reason i say this is because im a slow and cautious player and really dont like the time crunch the limited fuel tanks put me on

on an unrelated note, crashed a lot, sometimes when picking stuff up, other times when frenni grabbed, others just randomly, so wasnt able to get past giving her shoes back.

found a bug, after frenni's first scene in the time between you being able to move and marie starting to talk you can walk backwards and restart frenni's scene, mari talks and the conversation goes as normal but when the converstion ends my mouse is fixed in place and i cant move frenni's scene forward, softlocking me into watching the bear tease me

Hi WanabeNecro, we are glad you're enjoying your game. We are actively working in trying to solve the crash issue. We will add fixing Marie's dialogue triggering out of time to our to-do list.

Momentarily If your mouse got captured you can skip the scenes with space bar (and switch views with tab). After ending the scene your mouse should return to normal.

(+1)

thank you, maybe add that as a notice during the first scene, though that may get in the way of 'enjoyment'

While your idea of using discrete power units is interesting, we aim to fast-paced 'pedal to the metal' experience for the camping at this point.

You are also right in pointing out that switching the cams/lights on/off won't reduce your power consumption. The reason being (as for this version [1.0.0]) we are still working on the power management. 

We plan to make it so the number of systems you have active will influence on how long the fuel lasts in future updates.