I love the surface curvature. For the raygun, I was confused as I couldn't tell if I have a maximum range, or if it's taking lots of hits to kill them. My later conclusion was that it had a max range of around 4-5 tiles and it took 2 hits to kill them, and once I followed those rules it was a lot less frustrating =). My only gripe was that it seemed I couldn't use the same save point twice, so when I reloaded, and then went exploring and found a bunch of upgrades, and then died to the boss, and came back, I was missing my upgrades, had to go find them again. The music is lovely, really vibes with the game. Had a lot of fun with this, the actiony real-time combat with very few HP worked really well.
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Hi,
I’m sorry there was some confusion and frustration in your playthrough! The few playtesters who tried the game during the jam told me (unprompted) that the range felt natural, so perhaps i didn’t give it as critical thought as i should have.
To be honest the save points were a bug-turn-feature, because i wanted to avoid save scumming. But you’re right that that final boss save point should always function. I’ll fix that in the post-jam update.
I’m glad you had fun with it in the end. I agree that my musician (and his flutist!) did a superb job!