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  A deck building crawler, what a great idea! ;)

  This took quite a few runs before I beat it, but I had fun along the way.  My final run that beat it was to just buy poison the burning card and basically nothing else, and maximize campfire stops (and got lucky and got the "keep your mana" trinket).

  It feels like something is going wrong with the CRT filter with curvature on, it's causing bands of blurriness that I wouldn't expect, like maybe the CRT filter itself was outputting at 640x360, instead of taking a 640x360 input and outputting at full display resolution?  Fixing that and it might feel a lot more crisp with the curvature on.

  I had a little difficulty figuring out a bunch of mechanics - I got a perk that said "echo effects apply twice", which I assumed meant any card that said, like "Echo: +1 damage" would get +2 damage, but seemed, instead, to just give me 2 echo per card played, maybe?  At one point I lost track of my favorite card, I couldn't find it in my hand, in my draw pile, or in my discard pile.  The draw pile said it had 11 cards in it, but only 8 showed up when I clicked on it.  Eventually when it got down to 3 cards in the draw pile, it reshuffled, and then I drew my favorite card again, so it seemed it was in some limbo state.  Knowing the turn order of the enemies seemed very important, but wasn't communicated (and, I think, wasn't left-to-right as I initially assumed, but middle, then left, the right, but I'm still not quite sure...).  I had two cards that negated an attack, that used completely different terms - Tenacity and I forget the other - so I thought maybe they'd stack given the precise wording and different terms, but it seems they did not (to my character's demise ^_^).

  I love the animation when you approach a goblin and 2 more come in from the sides.  Graphics overall were pretty great, it all meshed together nicely.

  I liked finding secrets when I did - was there only one dungeon type that had the secret doors, or did I just not find them in the others?

(1 edit)

Hey, thanks for playing! Great minds think alike ;)

Interesting thought on the CRT filter. That filter was only doing two things though: applying the bend, and applying a slight chroma shift akin to CRTs. My guess is that latter effect is what was making it appear blurry (particularly more so near the edges of the screen).

The relics (level up rewards) were a bit of a last minute addition because I felt the game was lacking something. I think more than a few of them were bugged or working differently than I had written them. Apologies there! Also the deck pile number error is interesting. Originally I was manually adding/removing the number from it, which caused that bug a ton, but I thought I flipped everything to be array.Length+1. Guessing a missed a spot.

For secrets, the Cellars also had them, but they’re harder to see due to the low light.

Thanks again for playing!