To avoid players wasting time on empty buildings I added the guide after the deadline. Definitely planning to further highlight the actual targets to ensure players will do what they are meant to be doing, if they miss the whole defragmentation lore.
As for the balance, there is definitely room for improvement. Randomization is hard to nail in a short amount of time, and I spent so many days on the basic mechanics of the game, that all the additional enemy types and features like red doors were just rushed in near the end.
Thanks for playing anyways, I hope you still had some fun defragmenting this nasty partition.