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To avoid players wasting time on empty buildings I added the guide after the deadline. Definitely planning to further highlight the actual targets to ensure players will do what they are meant to be doing, if they miss the whole defragmentation lore.

As for the balance, there is definitely room for improvement. Randomization is hard to nail in a short amount of time, and I spent so many days on the basic mechanics of the game, that all the additional enemy types and features like red doors were just rushed in near the end.

Thanks for playing anyways, I hope you still had some fun defragmenting this nasty partition.

I didn't realize it was for a contest, in that case totally understand. I've done game jams, but none that were as short as a week. I like, there's plenty of potential, but deadlines do get in the way of completion.

If you found my game and decided to give it a chance even though you weren't even aware of the jam, that already means a lot to me. Thanks to the positive feedbacks I'm planning to continue the development even after the jam, so if you are interested in the future of this game, stick around, and let me know what else would you expect from it. I'll try to add everything my players would like to see.