Mod itself is amazing work i hope u can add them to washing too it would be awesome, creator made great expression in it

Headpat a sexbot in a dystopian world · By
Seems to be a bug, if anyone wants to chime in and validate whetever this is true please post here:
https://github.com/IkariDevGIT/MDRGMoanMod/issues/11
Of course id be thankful for any PRs too.
i downloaded and installed it correctly, and it worked fine the first time apart from the game having a lag spike which i assumed was cuz i just installed the mod. However the second time i opened the game all my save files were gone :( And it hadnt crossed my mind to back up my save files before installing the mod :(
This is a known base game issue that can occur in rare cases.
It usually happens when the game is closed or interrupted while the loading process is still ongoing.
In that situation, the game may fail to properly load the existing save data and can end up overwriting it with a new empty save, which makes it appear as if your saves are gone.
However, your save files are often still recoverable.
C:\Users\%USERPROFILE%\AppData\LocalLow\IncontinentCell\My Dystopian Robot Girlfriend
save.mdrg.backup
save.mdrg
If that does not work, you can also try restoring individual slot files (e.g. M1.mdrgslot) by replacing them after creating a new save slot in-game.
This issue has been fixed in version 0.96, so for the next incoming update, this issue will never happen again.
Also, avoid closing the game while it is still loading to prevent save corruption.
That error ("Failed to initialize a .NET domain") usually means something is preventing MelonLoader from initializing properly.
Since the issue persists after following the guide, you can try the following:
MelonLoader, Mods, UserData, etc.)
If you are not on Windows (for example Linux or Mac), this error can also happen due to lack of native support.
If the issue still continues, please provide:
That error usually means MelonLoader failed to hook into the game correctly.
This is commonly caused by one of the following:
Things you can try:
If the issue persists, feel free to share more details about your setup.
The mod will not appear in the in-game Mods menu, as it is an external mod loaded through MelonLoader, not the built-in mod system.
Regarding your issue:
The mod and MelonLoader are officially supported only on Windows (native).
On Linux, it is not natively supported and only works through Proton, and even then, it is considered untested.
If you are not seeing the MelonLoader console/terminal window at launch, it usually means MelonLoader is not loading correctly.
Things you can check:
Since Linux support is not officially tested, behavior may vary depending on your setup.

Another Linux user here (Pop!_OS). Did you manage to get this to work via Proton? I followed the tutorial for installing via Melon Loader, and everything seemed to go as intended except for that when I launch the game, I don't see any sort of terminal window for Melon Loader (like you described). I tried to follow some guide online for launching games via Proton, but I couldn't actually get the game to launch with this method.
This error usually happens when MelonLoader cannot connect to its servers, so it’s not able to download the required files.
Please check the following:
If the issue still persists, you can try downloading MelonLoader manually from its official source and installing it again.
@IkariDev has already stated multiple times that this mod will not be ported to the Android version of the game.
Please understand that this is a final decision.
We kindly ask that you refrain from repeatedly asking about an Android version of this mod.
Thank you for your understanding.
Translation:
@IkariDev já afirmou várias vezes que este mod não será portado para a versão Android do jogo.
Por favor, entenda que esta é uma decisão final.
Pedimos gentilmente que evite perguntar repetidamente sobre uma versão Android deste mod.
Obrigado pela compreensão
I would like to ask how to resolve this situation. I installed MelonLoader version 0.7.2 according to the video tutorial, and the game path is in pure English, but after launching the game for the first time, this situation occurred, and then the game window automatically popped up, and the mods did not take effect.
👉🏻 “Failed to load Hostfxr” = .NET runtime problem (not mod issue)
The error shown in your screenshot:
“Failed to load Hostfxr”
means that the required .NET runtime was not installed correctly, which is why MelonLoader is not working.
This is not caused by the mod itself.
Please try the following:
Also note:
If the issue still happens, please let me know your Windows version and whether you installed the x64 runtime.
Thank you. I downloaded the latest .NET Desktop Runtime using the link you sent, and it perfectly solved the problem. I had previously tried downloading version 6.0.36 x64 of the .NET Desktop Runtime, but it still didn't work — perhaps because that version was too old? Thank you very much; the issue has been resolved.
Hi, I saw that this mod doesn't support Android, but I'm trying to figure out if an AI could solve the problem, but so far nothing. I wanted to ask if there's a possibility of an AI I know that you might not be able to solve this problem, or respond directly to the point, and yes, I know you still can't do that, which is why I asked If you think an AI is capable of solving this, which AI could solve it? Thank you for reading and for your patience.
👉🏻 “Failed to Download Cpp2IL” means: MelonLoader couldn’t download a required component from the internet.
The error:
“Failed to Download Cpp2IL”
means that MelonLoader was unable to download one of its required components (Cpp2IL).
This is usually caused by:
If the download keeps failing, you can:
This issue is not caused by the mod itself — it is related to MelonLoader setup.
When MDRG natively supports linux, and MelonLoader natively supports linux, is there some technical reason why this mod does not runs natively ? I am struggling to make MelonLoader work under Proton. For it to even start I need to set version.dll to load native, then buildin. Then loader gets stuck on contacting API, when I set force_offline_generation = true in Loader.cfg to skip that step, I get “Failded to process UnityDependencies” error popup on startup.
Would be hella simpler if it just worked natively…I guess this is less mod problem and more MelonLoader problem…
For anyone trying to get this working on linux I figured it out with the help of claude. It's working for me on Nobara but should work on any distro I'd imagine.
My Dystopian Robot Girlfriend.exe in your Windows game folder. Select version 0.7.2 and do not enable nightly builds.
My Dystopian Robot Girlfriend.exe
WINEDLLOVERRIDES="version=n,b" %command%Mods.zip from https://github.com/IkariDevGIT/MDRGMoanMod/releases and extract into the game's Mods/ folder so it looks like: