
In the Sorcerer's Valley
Today's 3D scene is based on the 3D landscapes from Might and Magic 6. I remember spending so much time in that RPG. I absolutely loved those low-poly landscapes and sprite trees. I spent hours in dungeons there. Today I learned a bit about Blender. And I'm even pleased with myself. It turned out pretty well.
And this is my 3D scene based on Might and Magic VI (PC Windows 95). In the Sorcerer's Valley. There's a light gray fog all the time. It's quite humid. And lots of trees. And flowers. It's like a fairytale island. Flowers, grass, logs. Trees and fir trees. Some trees are leafless. A sign that all is not well. Monsters live here. Undead. Summoned here by the sorcerer.
You set foot on this island for the first time. And you have no other information. The ferryman sails away. He wishes you luck. And you have the whole island to explore. You can walk around it with a point-and-click perspective. Like in the Might and Magic games. And explore everything around. It's a forest. Swampy. And a little damp here. There are flowers.

There's a mountain in the distance. Apparently that's the center of the island. And you can't go there. You need to explore the plains. And find the sorcerer's secret. To defeat him. It's worth starting with simple monsters. Enchanted pirates, skeletons, and zombies. Bats and large frogs. That way, you'll level up, gain experience. And you'll understand how everything is laid out. And where to go next.
What a strange fog there is here. It definitely has magical properties. And the trees here are different. You're seeing some things for the first time. This island is unusual in itself. The sorcerer chose it for a reason. You have to unravel the island's mystery.

Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.
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