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(+2)

I for sure LOVE the transform/corruption elements going on here, but right now I do feel like the player could use a touch more information? From what I gathered: You can be 'kidnapped' once per floor before the second kidnapping counts as a Game Over. On normal floors this means only the wolf girls who collar and drag you to the pink stairs can do this, while on latex floors the latex mobs that latch onto you AND the vac bed trap both can account for this. The trap one has been a little confusing to parse as it feels like I'd struggle out only to suddenly Game Over out of the blue, so I feel like making this a little bit more clear on what's going on would help! Also I'll admit the color of the floor text does help ATM in reminding a player that they need to reach a new floor to 'reset' their capture status, but having something to make note of your status would also go pretty far beyond just the body visuals!
Overall though really dug what I've played thus far and eager to see more! I do want to ask though how much 'different' is the paid version ATM?

(1 edit)

Its just a week ahead right now. It has 1 more enemy and a few new transformations (its one but it has 3 variations). Im not planning leaving this demo too far behind, ill update it every now and then if the current build doesnt have any problematic bugs.

So to explain how game overs occur. Once you get sent to the jail level(you can see from the top left the name changes to Fox Jail/Latex Swamp and so does the font color) you cannot get dragged down the pink stairs again, or you will lose. The vacbed works the same for those jail levels. So when you are in a jailed state and you see the bar go down, you can let it deplete to reload the level and have a better chance to move up a level.